MetaMox
COMMANDER · DECK

tnt pile

Bracket 4 · Optimized
@IDK7644
DECK $
$6,506.61
MYTHIC
15
RARE
71
UNCOMMON
9
COMMON
5
COMMAND2 CARDS
MAIN98 CARDS

Planeswalker

1 cards

Creature

24 cards

Enchantment

6 cards

Artifact

11 cards

Sorcery

5 cards

Instant

24 cards

Land

27 cards
MONEY CARDS·89 CARDS·$5,202.41
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Planeswalker

1 cards

Creature

23 cards

Enchantment

6 cards

Artifact

9 cards

Sorcery

4 cards

Instant

23 cards

Land

23 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 23 game changers — Bracket 3 allows 3
  • Kinnan, Bonder Prodigy + Basalt Monolith: early two-card combo, with no mana to spend
  • Machine God's Effigy + Devoted Druid: early two-card combo, with no mana to spend
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
  • and 7 more combos that bear on the bracket, listed below
GAME CHANGERS · 23 (BRACKET 3 ALLOWS 3)
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
CURVE
50231182153743506+
COLOR
W: 13 pipsU: 28 pipsB: 14.5 pipsG: 21.5 pipsC: 70 pips
TYPES
Land27
Nonbasic27
Island5
Forest4
Swamp4
Plains3
Creature26
Human10
Wizard7
Druid5
Elf4
Rogue3
Cleric2
Faerie2
Halfling2
Merfolk2
Soldier2
Spirit2
Archer1
Bird1
Citizen1
Orc1
Otter1
Ranger1
Shaman1
Squirrel1
Treefolk1
Warlock1
Outlaws4
Party12
Instant24
Trap1
Artifact12
Bobblehead1
Human1
Soldier1
Enchantment6
Aura1
Sorcery5
Planeswalker1
Tyvar1
Legends11
Historic21
LAND PROBABILITY
27 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 428.7%
TURN 560.3%
TURN 681.5%
TURN 792.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite magecraft triggersInfinite non-blue mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite magecraft triggersInfinite non-blue mana of colors among permanents you control
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite blue manaInfinite green mana
Infinite card draw for all playersInfinite draw triggers for all playersNear-infinite Treasure tokensNear-infinite colored manaNear-infinite colorless mana
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Infinite card draw for all playersInfinite draw triggers for all playersNear-infinite colored manaNear-infinite colorless manaNear-infinite Treasure tokens
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Group
Color
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