COMMANDER · DECK
@MopeyMD · 2024-09-25
BANNED: 1 CARD
DECK $
$20,190.65
MYTHIC
66
RARE
128
UNCOMMON
19
COMMON
7
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
32 cardsEnchantment
6 cardsArtifact
12 cardsSorcery
6 cardsInstant
16 cardsLand
26 cardsSIDEBOARD50 CARDS
Creature
11 cardsEnchantment
10 cardsArtifact
7 cardsSorcery
5 cardsInstant
6 cardsLand
11 cardsMAYBE80 CARDS
Planeswalker
1 cardsCreature
20 cardsEnchantment
3 cardsArtifact
10 cardsSorcery
8 cardsInstant
15 cardsBattle
1 cardsLand
22 cardsMONEY CARDS·136 CARDS·$16,149.49
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Creature
41 cardsEnchantment
13 cardsArtifact
14 cardsSorcery
14 cardsInstant
29 cardsBattle
1 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 24 game changers — Bracket 3 allows 3
- Kinnan, Bonder Prodigy + Basalt Monolith: early two-card combo, with no mana to spend
- Machine God's Effigy + Devoted Druid: early two-card combo, with no mana to spend
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- and 8 more combos that bear on the bracket, listed below
GAME CHANGERS · 24 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
- Kinnan, Bonder Prodigy + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Machine God's Effigy + Devoted Druid — Bracket 4, early two-card combo, with no mana to spend
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Teferi, Mage of Zhalfir + Knowledge Pool — Bracket 3, locks the table
- Drannith Magistrate + Knowledge Pool — Bracket 3, locks the table
- Devoted Druid + Swift Reconfiguration — Bracket 3, early arguably two-card combo, with no mana to spend
- Lavinia, Azorius Renegade + Knowledge Pool — Bracket 3, locks the table
- Teferi, Time Raveler + Knowledge Pool — Bracket 3, locks the table
- Vexing Bauble + Knowledge Pool — Bracket 3, locks the table
- Hazel's Brewmaster + Devoted Druid — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature34
Human11
Wizard6
Bird4
Druid3
Rogue3
Bard2
Cleric2
Faerie2
Halfling2
Merfolk2
Soldier2
Spirit2
Advisor1
Angel1
Archer1
Badger1
Citizen1
Dwarf1
Eldrazi1
Elemental1
Elf1
Elk1
Fungus1
Glimmer1
Hero1
Incarnation1
Mole1
Moonfolk1
Orc1
Phyrexian1
Ranger1
Scout1
Shapeshifter1
Squirrel1
Unicorn1
Vampire1
Warlock1
Warrior1
Outlaws4
Party12
Land26
Nonbasic26
Forest3
Island3
Plains2
Swamp2
Gate1
Saga1
Urza's1
Instant16
Trap1
Artifact14
Equipment1
Human1
Phyrexian1
Shapeshifter1
Soldier1
Vehicle1
Enchantment8
Elk1
Glimmer1
Saga1
Urza's1
Sorcery6
Legends22
Historic34
LAND PROBABILITY
26 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 430.5%
TURN 562.7%
TURN 683.3%
TURN 793.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS25 COMBOS
Bracket 3 · locks the tableCounter all spells opponents cast that are created by Knowledge PoolExile all spells players cast from their handsLock
Infinite LTBInfinite ETB
Bracket 3 · locks the tableExile all spells opponents cast from their handsLock
Infinite LTBInfinite ETB
Bracket 3 · locks the tableLockExile all spells opponents cast from their hands
Bracket 3 · locks the tableCounter all spells players cast from their handsLock
Infinite blinkingInfinite ETBInfinite LTBInfinite white manaInfinite mana permanents you control can produce
Infinite mana lands you control can produceInfinite landfall triggersInfinite white manaPhase out any number of creatures any number of times
Infinite green manaInfinite landfall triggersInfinite mana lands you control can produceInfinite white manaInfinite ETBInfinite LTBInfinite blinking
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Infinite mana lands you control can produceInfinite green manaInfinite landfall triggersPhase out any number of creatures any number of times
Infinite blinkingInfinite creature ETBInfinite creature LTBInfinite green manaInfinite mana permanents you control can produce
Infinite creature ETBInfinite colored manaInfinite creature tokens with hasteInfinite blinking
ADDITIONAL REQUIREMENTS
Creature with "When this creature ETBs, create 2+ creature tokens"Haste Enabler
Infinite creature LTBInfinite creature ETB
Bracket 4 · early two-card combo, with no mana to spendInfinite blue manaInfinite green mana
Infinite card draw for all playersInfinite draw triggers for all playersNear-infinite Treasure tokensNear-infinite colored manaNear-infinite colorless mana
Near-infinite colored manaInfinite draw triggers for all playersNear-infinite Treasure tokensInfinite card draw for all players
Near-infinite colored manaInfinite draw triggers for all playersNear-infinite Treasure tokensInfinite card draw for all players
Infinite creature ETBInfinite creature LTBInfinite blinkingInfinite green manaInfinite landfall triggersInfinite mana lands you control can produce
Infinite card draw for all playersInfinite draw triggers for all playersNear-infinite colored manaNear-infinite colorless manaNear-infinite Treasure tokens
Bracket 3 · locks the tableOpponents can't cast spellsLock