COMMANDER · DECK
Vhati | n00bourne
Bracket 3 · Upgraded2020-04-29
DECK $
$3,150.15
MYTHIC
17
RARE
77
UNCOMMON
41
COMMON
40
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
18 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
14 cardsInstant
10 cardsLand
19 cardsMAYBE77 CARDS
Planeswalker
3 cardsCreature
20 cardsEnchantment
8 cardsArtifact
14 cardsSorcery
13 cardsInstant
7 cardsLand
12 cardsMONEY CARDS·98 CARDS·$2,496.21
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Planeswalker
4 cardsCreature
19 cardsEnchantment
10 cardsArtifact
17 cardsSorcery
12 cardsInstant
12 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Endbringer + Thornbite Staff: locks the table
- Maha, Its Feathers Night + Kaervek, the Spiteful: locks the table
- Maha, Its Feathers Night + Night of Souls' Betrayal: locks the table
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Endbringer + Thornbite Staff — Bracket 3, locks the table
- Maha, Its Feathers Night + Kaervek, the Spiteful — Bracket 3, locks the table
- Maha, Its Feathers Night + Night of Souls' Betrayal — Bracket 3, locks the table
- Vhati il-Dal + Thornbite Staff + Kaervek, the Spiteful — Bracket 3, locks the table
- Vhati il-Dal + Thornbite Staff + Night of Souls' Betrayal — Bracket 3, locks the table
- Vhati il-Dal + Tree of Perdition + Pestilence Demon — Bracket 3, early arguably two-card combo, for four mana or less
- Vhati il-Dal + Tree of Perdition + Pestilence — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic17
Basic20
Swamp14
Forest10
Desert2
Creature19
Beast3
Demon3
Phyrexian3
Eldrazi2
Human2
Ooze2
Bird1
Elemental1
Elf1
Horror1
Incarnation1
Rogue1
Scarecrow1
Shaman1
Spirit1
Warrior1
Wurm1
Zombie1
Outlaws1
Party2
Sorcery14
Artifact11
Equipment1
Scarecrow1
Instant10
Enchantment8
Aura1
Planeswalker2
Liliana1
Nixilis1
Legends7
Historic17
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · locks the tableReduce the toughness of creatures opponents control to 0Creatures opponents control die upon enteringLock
Bracket 3 · locks the tableReduce the toughness of creatures opponents control to 0Creatures opponents control die upon enteringLock
Destroy all creatures opponents control during each turn
Destroy all creatures opponents control during each turn
Bracket 3 · locks the tableDestroy each creature that enters the battlefield under an opponent's controlDestroy any number of creatures opponents controlLock
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · locks the tableDestroy any number of creaturesDestroy each creature that enters the battlefield under an opponent's controlLock
Bracket 3 · locks the tableDestroy any number of creaturesDestroy each creature that enters the battlefield under an opponent's controlLock
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifeloss for target opponentTarget opponent loses the game