MetaMox
COMMANDER · DECK

Vhati | n00bourne

Bracket 3 · Upgraded
2020-04-29
Vhati il-Dal
DECK $
$3,150.15
MYTHIC
17
RARE
77
UNCOMMON
41
COMMON
40
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

2 cards

Creature

18 cards

Enchantment

8 cards

Artifact

10 cards

Sorcery

14 cards

Instant

10 cards

Land

19 cards
MAYBE77 CARDS

Planeswalker

3 cards

Creature

20 cards

Enchantment

8 cards

Artifact

14 cards

Sorcery

13 cards

Instant

7 cards

Land

12 cards
MONEY CARDS·98 CARDS·$2,496.21
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Planeswalker

4 cards

Creature

19 cards

Enchantment

10 cards

Artifact

17 cards

Sorcery

12 cards

Instant

12 cards

Land

24 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Endbringer + Thornbite Staff: locks the table
  • Maha, Its Feathers Night + Kaervek, the Spiteful: locks the table
  • Maha, Its Feathers Night + Night of Souls' Betrayal: locks the table
  • and 4 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
00611821335411596+
COLOR
B: 53.5 pipsG: 25.5 pipsC: 138 pips
TYPES
Land37
Nonbasic17
Basic20
Swamp14
Forest10
Desert2
Creature19
Beast3
Demon3
Phyrexian3
Eldrazi2
Human2
Ooze2
Bird1
Elemental1
Elf1
Horror1
Incarnation1
Rogue1
Scarecrow1
Shaman1
Spirit1
Warrior1
Wurm1
Zombie1
Outlaws1
Party2
Sorcery14
Artifact11
Equipment1
Scarecrow1
Instant10
Enchantment8
Aura1
Planeswalker2
Liliana1
Nixilis1
Legends7
Historic17
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · locks the tableReduce the toughness of creatures opponents control to 0Creatures opponents control die upon enteringLock
Bracket 3 · locks the tableReduce the toughness of creatures opponents control to 0Creatures opponents control die upon enteringLock
Destroy all creatures opponents control during each turn
Destroy all creatures opponents control during each turn
Bracket 3 · locks the tableDestroy each creature that enters the battlefield under an opponent's controlDestroy any number of creatures opponents controlLock
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · locks the tableDestroy any number of creaturesDestroy each creature that enters the battlefield under an opponent's controlLock
Bracket 3 · locks the tableDestroy any number of creaturesDestroy each creature that enters the battlefield under an opponent's controlLock
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Group
Color
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