MetaMox
COMMANDER · DECK

Tasigur Is A Jerk

Bracket 4 · Optimized
2016-09-13
Tasigur, the Golden Fang
DECK $
$2,574.34
MYTHIC
12
RARE
46
UNCOMMON
22
COMMON
20
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

19 cards

Enchantment

5 cards

Artifact

6 cards

Sorcery

9 cards

Instant

23 cards

Land

29 cards
MONEY CARDS·62 CARDS·$2,049.10
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Planeswalker

1 cards

Creature

13 cards

Enchantment

5 cards

Artifact

6 cards

Sorcery

5 cards

Instant

15 cards

Land

17 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 10 game changers — Bracket 3 allows 3
  • Pili-Pala + Grand Architect: early two-card combo, for four mana or less
  • Magosi, the Waterveil + Rings of Brighthearth + Argothian Elder: infinite extra turns
  • Magosi, the Waterveil + Rings of Brighthearth + Deserted Temple: infinite extra turns
  • and 7 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
CURVE
201311321231244566+
COLOR
U: 45 pipsB: 5 pipsG: 27 pipsC: 110 pips
TYPES
Land37
Nonbasic27
Basic10
Island8
Forest6
Swamp5
Dryad1
Instant23
Creature20
Shaman4
Elf3
Spirit3
Druid2
Human2
Snake2
Artificer1
Drake1
Dryad1
Forest1
Golem1
Illusion1
Ooze1
Phyrexian1
Plant1
Praetor1
Scarecrow1
Shapeshifter1
Vedalken1
Sorcery9
Arcane1
Artifact8
Equipment1
Golem1
Scarecrow1
Enchantment5
Aura2
Planeswalker1
Garruk1
Legends4
Historic12
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite blue mana
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Infinite mana lands you control can produceInfinite black manaInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
Group
Color
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