MetaMox
COMMANDER · DECK

CEDH Starter Kit

Bracket 4 · Optimized
@JoeyBres
DECK $
$9,887.04
MYTHIC
16
RARE
62
UNCOMMON
10
COMMON
11
COMMAND56 CARDS

Creature

12 cards

Enchantment

3 cards

Artifact

6 cards

Sorcery

5 cards

Instant

19 cards

Land

11 cards
MONEY CARDS·92 CARDS·$7,907.36
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Creature

15 cards

Enchantment

5 cards

Artifact

11 cards

Sorcery

8 cards

Instant

28 cards

Land

25 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 24 game changers — Bracket 3 allows 3
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
  • Underworld Breach + Lotus Petal + Brain Freeze: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 24 (BRACKET 3 ALLOWS 3)
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
108111253141506+
COLOR
W: 4 pipsU: 8 pipsB: 9 pipsR: 4 pipsC: 29 pips
TYPES
Instant29
Trap1
Land28
Nonbasic28
Island5
Plains4
Swamp4
Mountain3
Creature17
Human6
Rogue3
Wizard3
Cleric2
Soldier2
Ape1
Archer1
Bard1
Bird1
Frog1
Halfling1
Horror1
Merfolk1
Monkey1
Orc1
Otter1
Phyrexian1
Pirate1
Ranger1
Shapeshifter1
Skeleton1
Spirit1
Zombie1
Outlaws4
Party8
Artifact14
Human1
Phyrexian1
Shapeshifter1
Soldier1
Sorcery9
Enchantment5
Legends8
Historic21
LAND PROBABILITY
17 LANDS · 44 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.4%
TURN 536.2%
TURN 659.3%
TURN 777.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite self-millNear-infinite storm count
NAMECOSTTYPEPRICE
Glimpse the Unthinkable
$0.00
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite magecraft triggersNear-infinite mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Bracket 2 · arguably two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
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