COMMAND84 CARDS
Creature
12 cardsEnchantment
3 cardsArtifact
10 cardsSorcery
14 cardsInstant
14 cardsLand
31 cardsMAIN19 CARDS
Creature
4 cardsEnchantment
1 cardsSorcery
7 cardsInstant
4 cardsLand
3 cardsMONEY CARDS·74 CARDS·$877.40
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Creature
10 cardsEnchantment
3 cardsArtifact
7 cardsSorcery
15 cardsInstant
13 cardsLand
26 cardsCURVE
COLOR
TYPES
Land35
Nonbasic32
Basic3
Island7
Mountain6
Swamp6
Djinn1
Monk1
Sorcery23
Instant20
Creature16
Human3
Faerie2
Pirate2
Spirit2
Wizard2
Advisor1
Ape1
Bird1
Djinn1
Dragon1
Drake1
Elemental1
Monk1
Monkey1
Noble1
Otter1
Phyrexian1
Praetor1
Rogue1
Shaman1
Siren1
Zombie1
Outlaws3
Party3
Artifact10
Clue1
Treasure1
Enchantment4
Background1
Legends13
Historic22
LAND PROBABILITY
3 LANDS · 19 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 4100.0%
TURN 5100.0%
TURN 6100.0%
TURN 7100.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite red manaNear-infinite storm count
Near-infinite lootingNear-infinite magecraft triggersNear-infinite self-discard triggersNear-infinite self-millNear-infinite storm countNear-infinite surveilNear-infinite draw triggers
Infinite magecraft triggers