COMMANDER · DECK
Rikolino
Bracket 4 · Optimized@Ayarii586 · 2025-05-06
DECK $
$312.25
MYTHIC
17
RARE
47
UNCOMMON
12
COMMON
24
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
20 cardsEnchantment
5 cardsArtifact
3 cardsSorcery
18 cardsInstant
18 cardsBattle
1 cardsLand
21 cardsMONEY CARDS·42 CARDS·$232.91
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Planeswalker
1 cardsCreature
14 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
6 cardsInstant
8 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 2 extra-turn cards — chaining turns is Bracket 4
- Exalted Flamer of Tzeentch + Temporal Manipulation: infinite extra turns
- Exalted Flamer of Tzeentch + Time Warp: infinite extra turns
- 2 game changers — Brackets 1 and 2 allow none
- Stella Lee, Wild Card: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 3
- Exalted Flamer of Tzeentch + Temporal Manipulation — Bracket 4, infinite extra turns
- Exalted Flamer of Tzeentch + Time Warp — Bracket 4, infinite extra turns
- Stella Lee, Wild Card — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic19
Basic15
Forest8
Island8
Mountain8
God1
Creature21
Wizard11
Human7
Demon2
Rogue2
Avatar1
Bear1
Dinosaur1
Druid1
Dwarf1
Efreet1
Elemental1
Giant1
Goblin1
God1
Merfolk1
Otter1
Phyrexian1
Praetor1
Primarch1
Ral1
Shaman1
Spirit1
Outlaws2
Party13
Instant18
Sorcery18
Enchantment6
Case1
Siege1
Artifact3
Planeswalker2
Ral2
Human1
Wizard1
Battle1
Siege1
Legends16
Historic19
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite damageInfinite storm countInfinite magecraft triggersInfinite draw triggers for any number of playersInfinite looting for any number of playersInfinite self-discard triggers for any number of players
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite copies of one instant or sorceryInfinite magecraft triggers
ADDITIONAL REQUIREMENTS
Instant or Sorcery that untaps a Creature