COMMANDER · DECK
Rhys - Elves and Tokenses
Bracket 4 · Optimized2020-07-20
ONLY 99 CARDS
DECK $
$3,159.17
MYTHIC
19
RARE
58
UNCOMMON
15
COMMON
16
COMMAND1 CARD
Creature
1 cardMAIN98 CARDS
Creature
31 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
9 cardsInstant
13 cardsLand
22 cardsSIDEBOARD8 CARDS
Creature
3 cardsEnchantment
1 cardSorcery
3 cardsInstant
1 cardMAYBE1 CARD
Creature
1 cardMONEY CARDS·58 CARDS·$2,523.93
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Creature
19 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
7 cardsInstant
10 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Seeker of Skybreak + Illusionist's Bracers: early arguably two-card combo, for four mana or less, pieces included
- Umbral Mantle + Priest of Titania: arguably two-card combo, for six mana or less, pieces included
- Umbral Mantle + Circle of Dreams Druid: arguably two-card combo, for six mana or less, pieces included
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Seeker of Skybreak + Illusionist's Bracers — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Umbral Mantle + Priest of Titania — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Umbral Mantle + Circle of Dreams Druid — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Umbral Mantle + Elvish Archdruid — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 28 cards not in the pool
BANNED · 3
NOT IN THE POOL · 28
CURVE
COLOR
TYPES
Land34
Nonbasic23
Basic11
Forest10
Plains6
Druid1
Dryad1
Elf1
God1
Creature32
Elf25
Druid15
Shaman4
Warrior3
Beast1
Cat1
Dryad1
Elemental1
Forest1
God1
Horror1
Human1
Ooze1
Phyrexian1
Scout1
Soldier1
Party3
Instant13
Sorcery9
Artifact8
Equipment4
Enchantment7
Class1
Legends12
Historic20
LAND PROBABILITY
31 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.3%
TURN 551.0%
TURN 673.5%
TURN 787.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
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