COMMANDER · DECK
Blue Farm
Bracket 4 · Optimized@wyrmcrypt · 2025-12-08
DECK $
$10,730.57
MYTHIC
27
RARE
105
UNCOMMON
12
COMMON
8
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
16 cardsEnchantment
5 cardsArtifact
10 cardsSorcery
9 cardsInstant
30 cardsLand
28 cardsMAYBE52 CARDS
Planeswalker
1 cardCreature
17 cardsEnchantment
1 cardArtifact
5 cardsSorcery
9 cardsInstant
10 cardsLand
9 cardsMONEY CARDS·112 CARDS·$8,615.17
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Planeswalker
1 cardCreature
27 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
10 cardsInstant
33 cardsLand
27 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 22 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 22 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
20 banned cards
BANNED · 20
CEDH
Reads as cEDH
- 22 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
7 banned cards, 26 cards not in the pool
BANNED · 7
NOT IN THE POOL · 26
CURVE
COLOR
TYPES
Instant30
Trap1
Land28
Nonbasic28
Island4
Swamp4
Mountain3
Plains3
Creature18
Human7
Wizard3
Bard2
Bird2
Cleric2
Rogue2
Soldier2
Spirit2
Ape1
Archer1
Faerie1
Goblin1
Halfling1
Horror1
Merfolk1
Monkey1
Orc1
Otter1
Pirate1
Ranger1
Sorcerer1
Warrior1
Zombie1
Outlaws3
Party8
Artifact11
Human1
Soldier1
Sorcery9
Enchantment5
Legends9
Historic19
LAND PROBABILITY
28 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.0%
TURN 558.0%
TURN 679.6%
TURN 791.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite self-millNear-infinite storm count
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
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