COMMANDER · DECK
Atraxa Flicker
Bracket 4 · Optimized@Dreadpirateroberts · 2025-04-14
DECK $
$1,884.51
MYTHIC
20
RARE
51
UNCOMMON
10
COMMON
16
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
34 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
7 cardsInstant
13 cardsBattle
1 cardsLand
33 cardsMONEY CARDS·87 CARDS·$1,502.78
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Planeswalker
2 cardsCreature
27 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
7 cardsInstant
12 cardsBattle
1 cardsLand
30 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 11 game changers — Bracket 3 allows 3
- Soulherder + Eternal Witness + Temporal Manipulation: infinite extra turns
- Teleportation Circle + Eternal Witness + Temporal Manipulation: infinite extra turns
- Ephemerate + Eternal Witness + Temporal Manipulation: infinite extra turns
- and 2 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 11 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 5
- Soulherder + Eternal Witness + Temporal Manipulation — Bracket 4, infinite extra turns
- Teleportation Circle + Eternal Witness + Temporal Manipulation — Bracket 4, infinite extra turns
- Ephemerate + Eternal Witness + Temporal Manipulation — Bracket 4, infinite extra turns
- Peregrine Drake + Emiel the Blessed — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature36
Elemental6
Human6
Elf4
Phyrexian4
Druid3
Incarnation3
Beast2
Bird2
Rhino2
Shaman2
Snake2
Soldier2
Spirit2
Angel1
Archer1
Cat1
Cleric1
Dinosaur1
Drake1
Elder1
Giant1
Golem1
Horror1
Orc1
Praetor1
Scout1
Shapeshifter1
Siege1
Unicorn1
Wizard1
Wurm1
Zombie1
Party2
Land33
Nonbasic25
Basic8
Forest8
Island8
Plains7
Swamp7
Instant13
Artifact9
Bird1
Golem1
Human1
Phyrexian1
Shapeshifter1
Soldier1
Sorcery7
Enchantment4
Planeswalker2
Oko1
Teferi1
Battle1
Dinosaur1
Siege1
Legends9
Historic17
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinking