COMMANDER · DECK
Copy of - TnT for 2025 | Tymna Thrasios v4.12 | cEDH Midrange Stax | Thrasios Tymna Primer | Infinite Mana Self-Mill
Bracket 4 · Optimized@neoolz
DECK $
$5,730.07
MYTHIC
11
RARE
64
UNCOMMON
16
COMMON
9
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
23 cardsEnchantment
9 cardsArtifact
8 cardsSorcery
5 cardsInstant
25 cardsLand
28 cardsMONEY CARDS·91 CARDS·$4,581.70
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Creature
23 cardsEnchantment
8 cardsArtifact
7 cardsSorcery
4 cardsInstant
23 cardsLand
26 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 19 game changers — Bracket 3 allows 3
- Kinnan, Bonder Prodigy + Basalt Monolith: early two-card combo, with no mana to spend
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 19 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Kinnan, Bonder Prodigy + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Power Artifact + Grim Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Devoted Druid + Swift Reconfiguration — Bracket 3, early arguably two-card combo, with no mana to spend
- Power Artifact + Basalt Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Hazel's Brewmaster + Devoted Druid — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land28
Nonbasic27
Basic1
Forest5
Plains5
Swamp4
Island3
Creature25
Human8
Wizard5
Druid4
Elf3
Halfling3
Merfolk3
Rogue3
Bird2
Cleric2
Shaman2
Soldier2
Archer1
Bard1
Citizen1
Construct1
Faerie1
Frog1
Orc1
Ranger1
Spirit1
Squirrel1
Warlock1
Outlaws4
Party10
Instant25
Trap1
Artifact10
Construct1
Human1
Soldier1
Enchantment9
Aura2
Sorcery5
Legends13
Historic21
LAND PROBABILITY
28 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.0%
TURN 558.0%
TURN 679.6%
TURN 791.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Infinite creature ETBInfinite creature LTBInfinite green manaInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Infinite card draw for all playersInfinite draw triggers for all playersNear-infinite Treasure tokensNear-infinite colored manaNear-infinite colorless mana