MetaMox
COMMANDER · DECK

Angry Omnath

Bracket 4 · Optimized
2020-06-22
Omnath, Locus of Rage
101 CARDS (LIMIT 100)
DECK $
$3,742.55
MYTHIC
18
RARE
63
UNCOMMON
28
COMMON
27
COMMAND1 CARD

Creature

1 cards
MAIN100 CARDS

Creature

15 cards

Enchantment

13 cards

Artifact

6 cards

Sorcery

14 cards

Instant

5 cards

Land

35 cards
NAMECOSTPRICE
MONEY CARDS·85 CARDS·$3,004.38
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Planeswalker

1 cards

Creature

19 cards

Enchantment

13 cards

Artifact

7 cards

Sorcery

14 cards

Instant

7 cards

Land

24 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
  • Glacial Chasm + Crucible of Worlds + Dryad of the Ilysian Grove: locks the table
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • and 16 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 19
CURVE
0041142213644536+
COLOR
R: 7 pipsG: 55 pipsC: 98 pips
TYPES
Land48
Nonbasic28
Basic20
Forest22
Mountain11
Dryad1
Creature16
Elemental3
Elf3
Human3
Snake3
Dryad2
Scout2
Shaman2
Cleric1
Dragon1
Druid1
Forest1
Insect1
Monk1
Nymph1
Wizard1
Party2
Sorcery16
Arcane1
Enchantment14
Dryad1
Nymph1
Artifact6
Instant6
Legends8
Historic13
LAND PROBABILITY
47 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 47.3%
TURN 521.6%
TURN 639.1%
TURN 756.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS28 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Near-infinite creature tokensNear-infinite ETBPut all lands with a basic land type from your library onto the battlefield tapped
Put all lands with a basic land type from your library onto the battlefield tappedNear-infinite ETBNear-infinite creature tokens
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damagePut all lands with a basic land type from your library onto the battlefield tapped
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damagePut all lands with a basic land type from your library onto the battlefield tapped
Put all lands with a basic land type from your library onto the battlefield tapped
Put all lands with a basic land type from your library onto the battlefield tapped
Put all lands with a basic land type from your library onto the battlefield tapped
Put all lands with a basic land type from your library onto the battlefield tapped
Near-infinite creature tokensNear-infinite ETBPut all lands with a basic land type from your library onto the battlefield tapped
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damagePut all lands with a basic land type from your library onto the battlefield tapped
Put all lands with a basic land type from your library onto the battlefield tapped
Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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