COMMANDER · DECK
Apex Granny
Bracket 4 · Optimized@DMagicAttck · 2026-03-12
DECK $
$1,420.96
MYTHIC
20
RARE
48
UNCOMMON
16
COMMON
24
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
46 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
7 cardsInstant
8 cardsLand
19 cardsSIDEBOARD8 CARDS
Creature
2 cardsEnchantment
1 cardsSorcery
1 cardsInstant
3 cardsLand
1 cardsMONEY CARDS·74 CARDS·$1,130.64
Sign in to save your threshold.
Creature
33 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
7 cardsInstant
7 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Staff of Domination + Brigid, Clachan's Heart // Brigid, Doun's Mind: early two-card combo, with no mana to spend
- Ashaya, Soul of the Wild + Scryb Ranger + Brigid, Clachan's Heart // Brigid, Doun's Mind: early two-card combo, with no mana to spend
- Village Bell-Ringer + Emiel the Blessed: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Staff of Domination + Brigid, Clachan's Heart // Brigid, Doun's Mind — Bracket 4, early two-card combo, with no mana to spend
- Ashaya, Soul of the Wild + Scryb Ranger + Brigid, Clachan's Heart // Brigid, Doun's Mind — Bracket 4, early two-card combo, with no mana to spend
- Village Bell-Ringer + Emiel the Blessed — Bracket 3, early arguably two-card combo, with no mana to spend
- Village Bell-Ringer + Temur Sabertooth — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature47
Human14
Elf11
Druid6
Soldier4
Advisor3
Dinosaur3
Ranger3
Shaman3
Beast2
Bird2
Citizen2
Construct2
Halfling2
Knight2
Monk2
Scout2
Spirit2
Warrior2
Badger1
Bard1
Cat1
Chimera1
Cleric1
Dryad1
Elder1
Elemental1
Faerie1
Forest1
Gamma1
Giant1
Hero1
Hydra1
Insect1
Kithkin1
Mole1
Noble1
Rogue1
Unicorn1
Werewolf1
Wizard1
Outlaws1
Party5
Land29
Nonbasic19
Basic10
Forest8
Plains7
Druid1
Dryad1
Elf1
Planet1
Artifact9
Construct2
Equipment1
Human1
Soldier1
Sorcery9
Human1
Wizard1
Instant8
Enchantment7
Insect1
Monk1
Saga1
Legends13
Historic22
LAND PROBABILITY
27 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.9%
TURN 682.0%
TURN 792.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite green manaInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite white mana
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite green manaInfinite landfall triggersInfinite storm countInfinite white mana
Infinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite storm count