COMMANDER · DECK
@Spell_Slinger · 2025-04-22
DECK $
$8,976.03
MYTHIC
23
RARE
53
UNCOMMON
16
COMMON
8
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
6 cardsEnchantment
5 cardsArtifact
18 cardsSorcery
18 cardsInstant
27 cardsLand
24 cardsMONEY CARDS·91 CARDS·$7,177.37
Sign in to save your threshold.
Creature
8 cardsEnchantment
5 cardsArtifact
12 cardsSorcery
17 cardsInstant
26 cardsLand
23 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 20 game changers — Bracket 3 allows 3
- 3 extra-turn cards — chaining turns is Bracket 4
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
GAME CHANGERS · 20 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 3
COMBOS · 2
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
21 banned cards, commander banned as a commander
BANNED · 21
BANNED AS A COMMANDER · 1
CEDH
Reads as cEDH
- 20 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
8 banned cards, 34 cards not in the pool
BANNED · 8
NOT IN THE POOL · 34
CURVE
COLOR
TYPES
Instant27
Trap1
Land24
Nonbasic24
Island5
Swamp5
Mountain4
Artifact20
Equipment2
God1
Human1
Sorcery18
Creature8
Wizard2
Ape1
Archer1
God1
Human1
Kobold1
Merfolk1
Monkey1
Orc1
Otter1
Pirate1
Spirit1
Warrior1
Outlaws1
Party3
Enchantment5
Legends11
Historic27
LAND PROBABILITY
24 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 434.3%
TURN 567.4%
TURN 686.7%
TURN 795.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite self-millNear-infinite storm count
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Comments · 0
No comments yet.