COMMANDER · DECK
@The_Law_OW · 2025-05-02
DECK $
$8,800.40
MYTHIC
23
RARE
59
UNCOMMON
11
COMMON
6
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
23 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
7 cardsInstant
25 cardsLand
28 cardsMONEY CARDS·90 CARDS·$7,036.87
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Creature
23 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
6 cardsInstant
24 cardsLand
23 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 21 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Devoted Druid + Swift Reconfiguration: early arguably two-card combo, for four mana or less, pieces included
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 21 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Devoted Druid + Swift Reconfiguration — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Hazel's Brewmaster + Devoted Druid — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Demonic Consultation + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Tainted Pact + Laboratory Maniac — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
18 banned cards
BANNED · 18
CEDH
Reads as cEDH
- 21 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
9 banned cards, 19 cards not in the pool
BANNED · 9
NOT IN THE POOL · 19
CURVE
COLOR
TYPES
Land28
Nonbasic24
Basic4
Island6
Forest5
Swamp4
Plains3
Creature25
Human11
Wizard6
Elf4
Druid3
Soldier3
Bard2
Bird2
Cleric2
Merfolk2
Rogue2
Spirit2
Archer1
Drake1
Halfling1
Orc1
Otter1
Ranger1
Shaman1
Squirrel1
Warlock1
Outlaws3
Party10
Instant25
Trap1
Artifact10
Human1
Soldier1
Sorcery7
Enchantment6
Aura1
Legends8
Historic15
LAND PROBABILITY
28 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.0%
TURN 558.0%
TURN 679.6%
TURN 791.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite green mana
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite green mana
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
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