COMMANDER · DECK
@galthran1327 · 2026-07-09
DECK $
$1,124.71
MYTHIC
15
RARE
57
UNCOMMON
23
COMMON
24
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
10 cardsEnchantment
3 cardsArtifact
10 cardsSorcery
6 cardsInstant
34 cardsLand
36 cardsSIDEBOARD19 CARDS
Creature
5 cardsArtifact
5 cardsSorcery
2 cardsInstant
5 cardsLand
2 cardsMONEY CARDS·96 CARDS·$892.18
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Creature
14 cardsEnchantment
3 cardsArtifact
13 cardsSorcery
8 cardsInstant
27 cardsLand
31 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Fire Lord Azula + Narset's Reversal + Frantic Search: early two-card combo, for four mana or less, pieces included
- Fire Lord Azula + Narset's Reversal + Storm-Kiln Artist: early two-card combo, for four mana or less, pieces included
- 3 game changers — Brackets 1 and 2 allow none
- Stella Lee, Wild Card: early arguably two-card combo, for four mana or less, pieces included
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Fire Lord Azula + Narset's Reversal + Frantic Search — Bracket 4, early two-card combo, for four mana or less, pieces included
- Fire Lord Azula + Narset's Reversal + Storm-Kiln Artist — Bracket 4, early two-card combo, for four mana or less, pieces included
- Stella Lee, Wild Card — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Fire Lord Azula + Underworld Breach + Frantic Search — Bracket 3, two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 16 cards not in the pool
BANNED · 1
NOT IN THE POOL · 16
CURVE
COLOR
TYPES
Instant38
Arcane1
Land36
Nonbasic35
Basic1
Mountain5
Island4
Swamp4
Gate1
Creature11
Human5
Wizard4
Rogue2
Dinosaur1
Dwarf1
Efreet1
Elder1
Faerie1
Goblin1
Halfling1
Noble1
Shaman1
Sorcerer1
Villain1
Outlaws2
Party6
Artifact10
Equipment1
Sorcery6
Enchantment3
Legends9
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · early two-card combo, for four mana or less, pieces includedInfinite self-discard triggersInfinite draw triggersInfinite lootingNear-infinite storm countNear-infinite mana lands you control can produceNear-infinite magecraft triggersNear-infinite untap of lands you controlNear-infinite blue mana
Bracket 3 · two-card combo, for six mana or less, pieces includedNear-infinite untap of lands you controlInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Infinite self-millNear-infinite storm count
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite copies of one instant or sorceryInfinite magecraft triggers
ADDITIONAL REQUIREMENTS
Instant or Sorcery that untaps a Creature
Bracket 4 · early two-card combo, for four mana or less, pieces includedInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite Treasure tokensInfinite colored manaInfinite copies of the casted instant or sorceryInfinite magecraft triggersInfinite storm count
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite magecraft triggers
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