COMMANDER · DECK
Edh The Necrobloom
Bracket 4 · Optimized@Ambus17 · 2025-03-12
DECK $
$1,364.97
MYTHIC
23
RARE
41
UNCOMMON
19
COMMON
17
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
23 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
15 cardsInstant
8 cardsLand
40 cardsMONEY CARDS·69 CARDS·$1,083.76
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Planeswalker
1 cardsCreature
15 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
8 cardsInstant
7 cardsLand
26 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- The Gitrog Monster + The Necrobloom: early two-card combo, with no mana to spend
- Glacial Chasm + Thalia and The Gitrog Monster + Crucible of Worlds: locks the table
- Glacial Chasm + Thalia and The Gitrog Monster + Ramunap Excavator: locks the table
- and 21 more combos that bear on the bracket, listed below
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 24
- The Gitrog Monster + The Necrobloom — Bracket 4, early two-card combo, with no mana to spend
- Glacial Chasm + Thalia and The Gitrog Monster + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Thalia and The Gitrog Monster + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Thalia and The Gitrog Monster + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Thalia and The Gitrog Monster + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Kodama of the East Tree + Golgari Rot Farm + The Necrobloom — Bracket 3, early arguably two-card combo, with no mana to spend
- Glacial Chasm + Azusa, Lost but Seeking + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Dryad of the Ilysian Grove + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Dryad of the Ilysian Grove + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + Conduit of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Oracle of Mul Daya + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Kodama of the East Tree + Selesnya Sanctuary + The Necrobloom — Bracket 3, early arguably two-card combo, with no mana to spend
- Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land40
Nonbasic37
Basic3
Gate11
Forest3
Plains2
Swamp2
Urza's2
Cave1
Saga1
Creature24
Elemental4
Elf4
Human4
Beast2
Frog2
Horror2
Knight2
Scout2
Angel1
Assassin1
Bear1
Cleric1
Druid1
Dryad1
Insect1
Lizard1
Monk1
Nymph1
Plant1
Shaman1
Snake1
Sorcerer1
Spirit1
Treefolk1
Warrior1
Zombie1
Outlaws1
Party2
Sorcery15
Enchantment8
Dryad1
Nymph1
Room1
Saga1
Urza's1
Instant8
Artifact6
Planeswalker1
Vraska1
Legends17
Historic23
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS41 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature tokensInfinite landfall triggersInfinite creature ETB
Infinite creature tokensInfinite creature ETBInfinite landfall triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature tokensInfinite ETBInfinite landfall triggers
Infinite creature tokensInfinite ETBInfinite landfall triggers
Infinite ETBInfinite creature tokensInfinite landfall triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite ETBInfinite creature tokensInfinite landfall triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite creature tokensInfinite landfall triggers
Infinite Clue tokensInfinite landfall triggers
Infinite ETBInfinite landfall triggersInfinite creature tokens
Infinite Clue tokensInfinite landfall triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite creature tokensInfinite landfall triggers
Infinite creature tokensInfinite ETBInfinite landfall triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature tokensInfinite ETBInfinite landfall triggers
Infinite ETBInfinite landfall triggersInfinite creature tokens
Infinite ETBInfinite landfall triggersInfinite creature tokens
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite Food tokensInfinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite Treasure tokens
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite Food tokensInfinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite Treasure tokens
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature tokensInfinite landfall triggersInfinite creature ETB
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Win the game