MetaMox
COMMANDER · DECK

Jegantha + Zirda (ElkFox)

No bracket · Banned
2020-04-09
101 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$2,735.16
MYTHIC
14
RARE
79
UNCOMMON
63
COMMON
28
COMMAND2 CARDS
MAIN99 CARDS

Creature

22 cards

Enchantment

7 cards

Artifact

7 cards

Sorcery

8 cards

Instant

21 cards

Land

34 cards
NAMECOSTPRICE
SIDEBOARD66 CARDS

Planeswalker

2 cards

Creature

20 cards

Enchantment

9 cards

Artifact

4 cards

Sorcery

9 cards

Instant

13 cards

Land

9 cards
MONEY CARDS·103 CARDS·$2,163.59
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Planeswalker

2 cards

Creature

14 cards

Enchantment

12 cards

Artifact

9 cards

Sorcery

11 cards

Instant

20 cards

Land

35 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
CURVE
2019128283641516+
COLOR
W: 14 pipsU: 23 pipsB: 18.5 pipsR: 15 pipsG: 16.5 pipsC: 48 pips
TYPES
Land34
Nonbasic32
Basic2
Forest6
Island6
Swamp5
Mountain4
Plains4
Creature24
Human8
Shaman6
Druid3
Elemental3
Elf3
Goblin2
Wizard2
Adventure1
Beast1
Bird1
Cleric1
Elk1
Fox1
God1
Merfolk1
Nightmare1
Noble1
Nymph1
Ogre1
Orc1
Peasant1
Ranger1
Snake1
Soldier1
Party3
Instant22
Adventure1
Human1
Peasant1
Enchantment10
Aura2
God1
Nymph1
Sorcery8
Artifact7
Equipment1
Legends8
Historic15
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early two-card combo, with no mana to spendInfinite black mana that can't be spent to pay generic mana costsInfinite green mana that can't be spent to pay generic mana costsInfinite red mana that can't be spent to pay generic mana costsInfinite white mana that can't be spent to pay generic mana costs
Bracket 2 · arguably two-card combo, for six mana or lessInfinite colored mana
Bracket 3 · early two-card combo, with no mana to spendInfinite black mana that can't be spent to pay generic mana costsInfinite green mana that can't be spent to pay generic mana costsInfinite red mana that can't be spent to pay generic mana costsInfinite white mana that can't be spent to pay generic mana costs
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite draw triggersInfinite lootingInfinite magecraft triggersInfinite mana nonland permanents you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Group
Color
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