COMMANDER · DECK
Jegantha + Zirda (ElkFox)
No bracket · Banned2020-04-09
101 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$2,735.16
MYTHIC
14
RARE
79
UNCOMMON
63
COMMON
28
COMMAND2 CARDS
Creature
2 cardsMAIN99 CARDS
Creature
22 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
8 cardsInstant
21 cardsLand
34 cardsSIDEBOARD66 CARDS
Planeswalker
2 cardsCreature
20 cardsEnchantment
9 cardsArtifact
4 cardsSorcery
9 cardsInstant
13 cardsLand
9 cardsMAYBE18 CARDS
Creature
5 cardsSorcery
4 cardsInstant
9 cardsMONEY CARDS·103 CARDS·$2,163.59
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Planeswalker
2 cardsCreature
14 cardsEnchantment
12 cardsArtifact
9 cardsSorcery
11 cardsInstant
20 cardsLand
35 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Kinnan, Bonder Prodigy + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Zirda, the Dawnwaker + Grim Monolith — Bracket 4, early two-card combo, with no mana to spend
- Zirda, the Dawnwaker + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Jegantha, the Wellspring + Pemmin's Aura — Bracket 3, early two-card combo, with no mana to spend
- Jegantha, the Wellspring + Freed from the Real — Bracket 3, early two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Zirda, the Dawnwaker + Nivix Guildmage + Dramatic Reversal — Bracket 3, early arguably two-card combo, for four mana or less
- Nivix Guildmage + Dramatic Reversal — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic32
Basic2
Forest6
Island6
Swamp5
Mountain4
Plains4
Creature24
Human8
Shaman6
Druid3
Elemental3
Elf3
Goblin2
Wizard2
Adventure1
Beast1
Bird1
Cleric1
Elk1
Fox1
God1
Merfolk1
Nightmare1
Noble1
Nymph1
Ogre1
Orc1
Peasant1
Ranger1
Snake1
Soldier1
Party3
Instant22
Adventure1
Human1
Peasant1
Enchantment10
Aura2
God1
Nymph1
Sorcery8
Artifact7
Equipment1
Legends8
Historic15
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite colored mana
Infinite colored mana
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early two-card combo, with no mana to spendInfinite black mana that can't be spent to pay generic mana costsInfinite green mana that can't be spent to pay generic mana costsInfinite red mana that can't be spent to pay generic mana costsInfinite white mana that can't be spent to pay generic mana costs
Bracket 2 · arguably two-card combo, for six mana or lessInfinite colored mana
Bracket 3 · early two-card combo, with no mana to spendInfinite black mana that can't be spent to pay generic mana costsInfinite green mana that can't be spent to pay generic mana costsInfinite red mana that can't be spent to pay generic mana costsInfinite white mana that can't be spent to pay generic mana costs
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite draw triggersInfinite lootingInfinite magecraft triggersInfinite mana nonland permanents you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana