COMMANDER · DECK
Kenny's Immortal Castle
Bracket 4 · Optimized2020-05-01
113 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$3,842.69
MYTHIC
22
RARE
125
UNCOMMON
40
COMMON
28
COMMAND1 CARD
Creature
1 cardsMAIN112 CARDS
Creature
44 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
6 cardsInstant
9 cardsLand
37 cardsMAYBE102 CARDS
Creature
61 cardsEnchantment
9 cardsArtifact
11 cardsSorcery
8 cardsInstant
3 cardsLand
10 cardsMONEY CARDS·150 CARDS·$3,056.74
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Creature
60 cardsEnchantment
14 cardsArtifact
18 cardsSorcery
11 cardsInstant
12 cardsLand
35 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 10 game changers — Bracket 3 allows 3
- Pili-Pala + Grand Architect: early two-card combo, for four mana or less
- Palinchron + Deadeye Navigator: early arguably two-card combo, with no mana to spend
- Kenrith, the Returned King + Palinchron + Viscera Seer: early arguably two-card combo, with no mana to spend
- and 13 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 16
- Pili-Pala + Grand Architect — Bracket 4, early two-card combo, for four mana or less
- Palinchron + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
- Kenrith, the Returned King + Palinchron + Viscera Seer — Bracket 3, early arguably two-card combo, with no mana to spend
- Animar, Soul of Elements + Palinchron — Bracket 3, early arguably two-card combo, with no mana to spend
- Kenrith, the Returned King + Palinchron + Altar of Dementia — Bracket 3, early arguably two-card combo, with no mana to spend
- Kenrith, the Returned King + Altar of Dementia + Peregrine Drake — Bracket 3, early arguably two-card combo, with no mana to spend
- Vigean Graftmage + Incubation Druid — Bracket 3, early arguably two-card combo, with no mana to spend
- Vigean Graftmage + Bloom Tender — Bracket 3, early arguably two-card combo, with no mana to spend
- Vizier of Remedies + Woodfall Primus + Viscera Seer — Bracket 3, locks the table
- Vizier of Remedies + Woodfall Primus + Phyrexian Altar — Bracket 3, locks the table
- Vizier of Remedies + Woodfall Primus + Altar of Dementia — Bracket 3, locks the table
- Devoted Druid + Vizier of Remedies — Bracket 3, early arguably two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
- Kenrith, the Returned King + Palinchron + Phyrexian Altar — Bracket 3, early arguably two-card combo, for four mana or less
- Kenrith, the Returned King + Peregrine Drake + Phyrexian Altar — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature45
Human12
Wizard7
Elf6
Shaman4
Angel3
Cleric3
Druid3
Rogue3
Cat2
Elemental2
Merfolk2
Mutant2
Scout2
Snake2
Spirit2
Vedalken2
Artificer1
Bard1
Beast1
Construct1
Dryad1
Faerie1
Fox1
Giant1
God1
Horror1
Insect1
Noble1
Nymph1
Phyrexian1
Scarecrow1
Skeleton1
Treefolk1
Vampire1
Warrior1
Outlaws3
Party14
Land37
Nonbasic37
Forest11
Island10
Plains9
Swamp9
Mountain7
Artifact13
Equipment4
Construct1
Horror1
Phyrexian1
Scarecrow1
Enchantment10
Dryad1
God1
Human1
Nymph1
Instant9
Sorcery6
Legends11
Historic24
LAND PROBABILITY
37 LANDS · 112 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.3%
TURN 547.7%
TURN 670.3%
TURN 784.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS36 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite blue mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite millInfinite self-mill
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite scry 1
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite millInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite LTBInfinite ETBInfinite colored manaInfinite sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite +1/+1 counters on a creatureInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Infinite card drawInfinite colored manaInfinite lifegain triggersInfinite lifegainInfinite card draw for any number of playersReturn all creature cards from all graveyards to the battlefield under your controlInfinite draw triggers for any number of opponentsInfinite +1/+1 counters on creatures you control
Infinite LTBInfinite ETBInfinite colored manaInfinite sacrifice triggersInfinite death triggers
Bracket 3 · locks the tableDestroy any number of noncreature permanentsInfinite ETBInfinite LTBInfinite death triggersInfinite millInfinite sacrifice triggersInfinite self-millLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you control
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite lifegain triggersInfinite lifegainReturn all creature cards from all graveyards to the battlefield under your controlInfinite card draw for any number of playersInfinite draw triggers for any number of opponentsInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you controlInfinite untap of lands you control
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite scry 1
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Bracket 3 · locks the tableDestroy any number of noncreature permanentsInfinite ETBInfinite LTBInfinite colored manaInfinite death triggersInfinite sacrifice triggersLock
Bracket 3 · locks the tableInfinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggersInfinite scry 1LockDestroy any number of noncreature permanents
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite lifegain triggersInfinite lifegainReturn all creature cards from all graveyards to the battlefield under your controlInfinite card draw for any number of playersInfinite draw triggers for any number of opponentsInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you controlInfinite untap of lands you control
Infinite ETBInfinite LTBInfinite death triggersInfinite millInfinite sacrifice triggersInfinite self-mill
Infinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggersInfinite scry 1
Infinite ETBInfinite LTBInfinite colored manaInfinite death triggersInfinite sacrifice triggers
Infinite ETBInfinite LTBInfinite colored manaInfinite death triggersInfinite sacrifice triggers
Infinite ETBInfinite LTBInfinite death triggersInfinite millInfinite sacrifice triggersInfinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-millInfinite mana lands you control can produceInfinite untap of lands you control
Infinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggersInfinite scry 1
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite scry 1Infinite mana lands you control can produceInfinite untap of lands you control
Infinite blinking of most creaturesInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite storm count
ADDITIONAL REQUIREMENTS
Haste EnablerMana Dork That Adds at Least
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control