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COMMANDER · DECK

Indoraptor Sucks - EDH

Bracket 4 · Optimized
@Shayne Gold · 2026-10-03
DECK $
$835.25
MYTHIC
13
RARE
48
UNCOMMON
26
COMMON
13
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

16 cards

Enchantment

12 cards

Artifact

11 cards

Sorcery

14 cards

Instant

15 cards

Land

28 cards
MONEY CARDS·66 CARDS·$656.51
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Creature

12 cards

Enchantment

11 cards

Artifact

8 cards

Sorcery

5 cards

Instant

13 cards

Land

17 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Tree of Perdition + Wound Reflection: early two-card combo, with no mana to spend
  • 2 game changers — Brackets 1 and 2 allow none
  • Goblin Sharpshooter + Basilisk Collar: locks the table
  • Tree of Perdition + Bloodletter of Aclazotz: early arguably two-card combo, with no mana to spend
  • and 7 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
CURVE
00191232143544536+
COLOR
B: 29.5 pipsR: 34 pipsG: 14.5 pipsC: 92 pips
TYPES
Land31
Nonbasic25
Basic6
Mountain6
Forest5
Swamp4
Creature17
Goblin3
Shaman3
Assassin2
Demon2
Elemental2
Human2
Incarnation2
Archer1
Azra1
Dinosaur1
Druid1
Elf1
God1
Lizard1
Mutant1
Orc1
Plant1
Vampire1
Wizard1
Zombie1
Outlaws2
Party1
Instant17
Arcane1
Sorcery14
Enchantment13
Aura1
Class1
God1
Room1
Artifact11
Equipment3
Legends8
Historic18
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · locks the tableLockDestroy all creatures opponents controlFrom now on, destroy any creatures opponents control at instant speed
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card draw for target opponentInfinite draw triggers for target opponentInfinite lifeloss for target opponentNear-infinite +1/+1 counters on a creature token
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 4 · early two-card combo, with no mana to spendNear-infinite lifeloss for target opponent
Group
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