COMMANDER · DECK
Indoraptor Sucks - EDH
Bracket 4 · Optimized@Shayne Gold · 2026-10-03
DECK $
$835.25
MYTHIC
13
RARE
48
UNCOMMON
26
COMMON
13
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
16 cardsEnchantment
12 cardsArtifact
11 cardsSorcery
14 cardsInstant
15 cardsLand
28 cardsMONEY CARDS·66 CARDS·$656.51
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Creature
12 cardsEnchantment
11 cardsArtifact
8 cardsSorcery
5 cardsInstant
13 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Tree of Perdition + Wound Reflection: early two-card combo, with no mana to spend
- 2 game changers — Brackets 1 and 2 allow none
- Goblin Sharpshooter + Basilisk Collar: locks the table
- Tree of Perdition + Bloodletter of Aclazotz: early arguably two-card combo, with no mana to spend
- and 7 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
- Tree of Perdition + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
- Goblin Sharpshooter + Basilisk Collar — Bracket 3, locks the table
- Tree of Perdition + Bloodletter of Aclazotz — Bracket 3, early arguably two-card combo, with no mana to spend
- Requiem Monolith + Orcish Bowmasters — Bracket 3, early arguably two-card combo, with no mana to spend
- Virtus the Veiled + Wound Reflection — Bracket 3, early arguably two-card combo, with no mana to spend
- Unstoppable Slasher + Wound Reflection — Bracket 3, early arguably two-card combo, with no mana to spend
- Grievous Wound + Wound Reflection — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodletter of Aclazotz + Virtus the Veiled — Bracket 3, early arguably two-card combo, with no mana to spend
- Unstoppable Slasher + Bloodletter of Aclazotz — Bracket 3, early arguably two-card combo, with no mana to spend
- Grievous Wound + Bloodletter of Aclazotz — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land31
Nonbasic25
Basic6
Mountain6
Forest5
Swamp4
Creature17
Goblin3
Shaman3
Assassin2
Demon2
Elemental2
Human2
Incarnation2
Archer1
Azra1
Dinosaur1
Druid1
Elf1
God1
Lizard1
Mutant1
Orc1
Plant1
Vampire1
Wizard1
Zombie1
Outlaws2
Party1
Instant17
Arcane1
Sorcery14
Enchantment13
Aura1
Class1
God1
Room1
Artifact11
Equipment3
Legends8
Historic18
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · locks the tableLockDestroy all creatures opponents controlFrom now on, destroy any creatures opponents control at instant speed
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card draw for target opponentInfinite draw triggers for target opponentInfinite lifeloss for target opponentNear-infinite +1/+1 counters on a creature token
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 4 · early two-card combo, with no mana to spendNear-infinite lifeloss for target opponent