MetaMox
COMMANDER · DECK

Tayam - Lands

Bracket 4 · Optimized
2020-06-08
Tayam, Luminous Enigma
112 CARDS (LIMIT 100)
DECK $
$724.43
MYTHIC
13
RARE
67
UNCOMMON
22
COMMON
21
COMMAND1 CARD

Creature

1 card
MAIN111 CARDS

Planeswalker

1 card

Creature

39 cards
NAMECOSTPRICE

Enchantment

11 cards

Artifact

6 cards

Sorcery

8 cards

Instant

10 cards

Land

30 cards
MAYBE11 CARDS
MONEY CARDS·72 CARDS·$562.03
Sign in to save your threshold.

Planeswalker

1 card

Creature

24 cards

Enchantment

7 cards

Artifact

3 cards

Sorcery

4 cards

Instant

10 cards

Land

23 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • Glacial Chasm + Ramunap Excavator + Exploration: locks the table
  • Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam: locks the table
  • and 8 more combos that bear on the bracket, listed below
CURVE
00911522831344566+
COLOR
W: 32 pipsB: 18 pipsG: 56 pipsC: 127 pips
TYPES
Creature40
Human8
Elf7
Druid5
Shaman4
Beast3
Elemental3
Nightmare3
Angel2
Cleric2
Demon2
Insect2
Snake2
Warrior2
Advisor1
Boar1
Cat1
Centaur1
Dryad1
Frog1
Giant1
Horror1
Knight1
Kor1
Merfolk1
Monk1
Mouse1
Nomad1
Nymph1
Scout1
Spirit1
Treefolk1
Vampire1
Wizard1
Party5
Land36
Nonbasic24
Basic12
Forest7
Plains6
Swamp5
Enchantment14
Centaur1
Demon1
Dryad1
Nymph1
Instant10
Sorcery8
Artifact6
Planeswalker1
Nissa1
Legends11
Historic17
LAND PROBABILITY
36 LANDS · 111 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.1%
TURN 549.0%
TURN 671.6%
TURN 785.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
View
Comments · 0
No comments yet.