COMMANDER · DECK
BlueBerry Farm (duplicated from ANITAMAXWYNN)
Bracket 4 · Optimized@Smania · 2026-07-18
BANNED: 1 CARD
DECK $
$12,218.20
MYTHIC
32
RARE
70
UNCOMMON
5
COMMON
6
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
14 cardsEnchantment
7 cardsArtifact
11 cardsSorcery
11 cardsInstant
30 cardsLand
25 cardsSIDEBOARD3 CARDS
Creature
2 cardsInstant
1 cardsMAYBE10 CARDS
Creature
4 cardsArtifact
1 cardsSorcery
2 cardsInstant
1 cardsLand
2 cardsMONEY CARDS·78 CARDS·$9,773.30
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Creature
14 cardsEnchantment
4 cardsArtifact
10 cardsSorcery
9 cardsInstant
26 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 20 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 20 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
CURVE
COLOR
TYPES
Instant30
Trap1
Land25
Nonbasic25
Island3
Mountain3
Plains3
Swamp3
Town1
Creature16
Human5
Bard2
Rogue2
Soldier2
Wizard2
Advisor1
Ape1
Bird1
Cleric1
Dwarf1
Faerie1
Goblin1
God1
Halfling1
Horror1
Merfolk1
Monkey1
Otter1
Pirate1
Ranger1
Sorcerer1
Spirit1
Warrior1
Zombie1
Outlaws3
Party6
Artifact13
God1
Human1
Soldier1
Sorcery11
Enchantment7
Legends10
Historic20
LAND PROBABILITY
25 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 432.3%
TURN 565.1%
TURN 685.0%
TURN 794.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Infinite self-millNear-infinite storm count
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Near-infinite colored manaInfinite draw triggers for all playersNear-infinite Treasure tokensInfinite card draw for all players