MetaMox
COMMANDER · DECK

Azusa Lost But Seeking

Bracket 4 · Optimized
2015-05-09
ONLY 99 CARDSNO COMMANDER
DECK $
$3,232.83
MYTHIC
9
RARE
41
UNCOMMON
17
COMMON
33
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

16 cards

Enchantment

14 cards

Artifact

14 cards

Sorcery

9 cards

Instant

5 cards

Land

15 cards
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·58 CARDS·$2,581.05
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Planeswalker

2 cards

Creature

8 cards

Enchantment

13 cards

Artifact

13 cards

Sorcery

6 cards

Instant

3 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Argothian Elder + Maze of Ith: early arguably two-card combo, with no mana to spend
  • Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
  • and 5 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
CURVE
10111112163646586+
COLOR
G: 71 pipsC: 121 pips
TYPES
Land40
Nonbasic15
Basic25
Forest26
Dryad1
Creature16
Elf4
Druid3
Shaman3
Elemental2
Human2
Beast1
Centaur1
Dryad1
Elephant1
Forest1
Hydra1
Incarnation1
Ooze1
Plant1
Snake1
Enchantment15
Aura2
Centaur1
Artifact14
Equipment1
Sorcery9
Arcane1
Instant5
Planeswalker2
Garruk1
Nissa1
Legends4
Historic18
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite tapped creature tokens
Group
Color
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