COMMANDER · DECK
Azusa Lost But Seeking
Bracket 4 · Optimized2015-05-09
ONLY 99 CARDSNO COMMANDER
DECK $
$3,232.83
MYTHIC
9
RARE
41
UNCOMMON
17
COMMON
33
MAIN99 CARDS
Planeswalker
2 cardsCreature
16 cardsEnchantment
14 cardsArtifact
14 cardsSorcery
9 cardsInstant
5 cardsLand
15 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·58 CARDS·$2,581.05
Sign in to save your threshold.
Planeswalker
2 cardsCreature
8 cardsEnchantment
13 cardsArtifact
13 cardsSorcery
6 cardsInstant
3 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
- Argothian Elder + Maze of Ith: early arguably two-card combo, with no mana to spend
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Glacial Chasm + Zuran Orb + Crucible of Worlds — Bracket 3, locks the table
- Argothian Elder + Maze of Ith — Bracket 3, early arguably two-card combo, with no mana to spend
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking — Bracket 3, locks the table
- Glacial Chasm + Storm Cauldron + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Earthcraft + Squirrel Nest — Bracket 3, early arguably two-card combo, with no mana to spend
- Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land40
Nonbasic15
Basic25
Forest26
Dryad1
Creature16
Elf4
Druid3
Shaman3
Elemental2
Human2
Beast1
Centaur1
Dryad1
Elephant1
Forest1
Hydra1
Incarnation1
Ooze1
Plant1
Snake1
Enchantment15
Aura2
Centaur1
Artifact14
Equipment1
Sorcery9
Arcane1
Instant5
Planeswalker2
Garruk1
Nissa1
Legends4
Historic18
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite tapped creature tokens