MetaMox
COMMANDER · DECK

Primal Beyond: 5-Color Lands feat. Elementals

Bracket 4 · Optimized
2018-08-09
111 CARDS (LIMIT 100)NO COMMANDER
DECK $
$9,622.17
MYTHIC
14
RARE
69
UNCOMMON
19
COMMON
9
MAIN111 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

25 cards

Enchantment

5 cards

Artifact

4 cards

Sorcery

13 cards

Instant

9 cards

Land

54 cards
NAMECOSTPRICE
MONEY CARDS·74 CARDS·$7,686.75
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Planeswalker

1 cards
NAMECOSTPRICE

Creature

11 cards

Enchantment

4 cards

Artifact

4 cards

Sorcery

9 cards

Instant

7 cards

Land

38 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Magosi, the Waterveil + Rings of Brighthearth + Deserted Temple: infinite extra turns
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • and 15 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 18
CURVE
1012192123648596+
COLOR
W: 5 pipsU: 14 pipsB: 7 pipsR: 7 pipsG: 46 pipsC: 110 pips
TYPES
Land54
Nonbasic54
Forest10
Island3
Mountain3
Plains3
Swamp3
Creature25
Elemental10
Human4
Elf3
Scout3
Shaman3
Merfolk2
Snake2
Ally1
Angel1
Avatar1
Cleric1
Crab1
Dinosaur1
Druid1
Frog1
Horror1
Knight1
Monk1
Wizard1
Party2
Sorcery13
Instant9
Artifact7
Enchantment5
Aura2
Planeswalker1
Windgrace1
Legends13
Historic20
LAND PROBABILITY
54 LANDS · 111 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 46.4%
TURN 519.4%
TURN 635.8%
TURN 752.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS19 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite mana lands you control can produceInfinite black manaInfinite untap of lands you control
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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