COMMANDER · DECK
@zaaaaaaccch · 2025-04-06
DECK $
$9,675.93
MYTHIC
21
RARE
57
UNCOMMON
17
COMMON
4
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
19 cardsEnchantment
6 cardsArtifact
12 cardsSorcery
7 cardsInstant
26 cardsLand
28 cardsMONEY CARDS·91 CARDS·$7,736.90
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Creature
21 cardsEnchantment
5 cardsArtifact
10 cardsSorcery
5 cardsInstant
24 cardsLand
26 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 23 game changers — Bracket 3 allows 3
- Kinnan, Bonder Prodigy + Basalt Monolith: early two-card combo, with no mana to spend
- Machine God's Effigy + Devoted Druid: early two-card combo, with no mana to spend
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 23 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Kinnan, Bonder Prodigy + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Machine God's Effigy + Devoted Druid — Bracket 4, early two-card combo, with no mana to spend
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Devoted Druid + Swift Reconfiguration — Bracket 3, early arguably two-card combo, with no mana to spend
- Hazel's Brewmaster + Devoted Druid — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land28
Nonbasic28
Island5
Forest4
Swamp4
Plains3
Instant26
Trap1
Creature21
Human8
Druid3
Wizard3
Bird2
Cleric2
Elf2
Halfling2
Merfolk2
Rogue2
Shaman2
Soldier2
Archer1
Bard1
Cat1
Citizen1
Orc1
Otter1
Ranger1
Spirit1
Squirrel1
Warlock1
Warrior1
Outlaws3
Party8
Artifact13
Human1
Soldier1
Sorcery7
Enchantment6
Aura1
Legends11
Historic22
LAND PROBABILITY
28 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.0%
TURN 558.0%
TURN 679.6%
TURN 791.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite creature ETBInfinite creature LTBInfinite green manaInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite blue manaInfinite green mana