COMMANDER · DECK
Progenitus
Bracket 4 · Optimized2018-03-18
DECK $
$1,529.11
MYTHIC
14
RARE
55
UNCOMMON
12
COMMON
19
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
16 cardsEnchantment
26 cardsArtifact
21 cardsSorcery
1 cardsLand
21 cardsMONEY CARDS·58 CARDS·$1,210.74
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Planeswalker
1 cardsCreature
14 cardsEnchantment
14 cardsArtifact
14 cardsSorcery
1 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Linvala, Keeper of Silence + Nature's Revolt: mass land denial
- Linvala, Keeper of Silence + Living Plane: mass land denial
- Elesh Norn, Grand Cenobite + Nature's Revolt: mass land denial
- and 21 more combos that bear on the bracket, listed below
- 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 24
- Linvala, Keeper of Silence + Nature's Revolt — Bracket 4, mass land denial
- Linvala, Keeper of Silence + Living Plane — Bracket 4, mass land denial
- Elesh Norn, Grand Cenobite + Nature's Revolt — Bracket 4, mass land denial
- Null Rod + Mycosynth Lattice — Bracket 4, mass land denial
- Stony Silence + Mycosynth Lattice — Bracket 4, mass land denial
- March of the Machines + Mycosynth Lattice — Bracket 4, mass land denial
- Living Plane + Elesh Norn, Grand Cenobite — Bracket 4, mass land denial
- Aether Storm + Mycosynth Lattice + Null Rod — Bracket 4, mass land denial
- Aether Storm + Mycosynth Lattice + Stony Silence — Bracket 4, mass land denial
- Knowledge Pool + Rule of Law — Bracket 3, locks the table
- Possibility Storm + Rule of Law — Bracket 3, locks the table
- Arcane Laboratory + Knowledge Pool — Bracket 3, locks the table
- Maralen of the Mornsong + Mindlock Orb — Bracket 3, locks the table
- Energy Field + Rest in Peace — Bracket 3, locks the table
- Glacial Chasm + Solemnity — Bracket 3, locks the table
- Maralen of the Mornsong + Stranglehold — Bracket 3, locks the table
- Solemnity + Phyrexian Unlife — Bracket 3, early two-card combo, with no mana to spend
- Aether Storm + Mycosynth Lattice + Darksteel Forge — Bracket 3, locks the table
- Possibility Storm + Arcane Laboratory — Bracket 3, locks the table
- Eidolon of Rhetoric + Possibility Storm — Bracket 3, locks the table
- Melira, Sylvok Outcast + Phyrexian Unlife — Bracket 3, early two-card combo, with no mana to spend
- Avacyn, Angel of Hope + Aether Storm — Bracket 3, locks the table
- Knowledge Pool + Eidolon of Rhetoric — Bracket 3, locks the table
- Angel of Jubilation + Aether Storm — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land34
Nonbasic16
Basic18
Plains14
Forest3
Island3
Mountain3
Swamp3
Enchantment28
God1
Spirit1
Artifact23
Angel1
Golem1
Creature17
Angel5
Human4
Wizard3
Archon1
Artificer1
Avatar1
Elf1
God1
Golem1
Hydra1
Phyrexian1
Praetor1
Scout1
Spirit1
Vedalken1
Party3
Planeswalker1
Gideon1
Sorcery1
Legends13
Historic35
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS24 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to you by sources you don't controlLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · mass land denialOpponents can't have lands on the battlefieldLockMass Land Denial
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · locks the tablePlayers can't cast spells from their handLock
Bracket 4 · mass land denialDestroy all lands opponents controlMass Land Denial
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 4 · mass land denialDestroy all landsDestroy all noncreature permanents with mana value 0Destroy all lands that enter the battlefieldDestroy all noncreature permanents with mana value 0 upon enteringLockMass Land Denial
Bracket 4 · mass land denialOpponents can't tap lands for manaLockMass Land Denial
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifeLock
Bracket 4 · mass land denialOpponents can't tap lands for manaLockMass Land Denial
Bracket 3 · locks the tablePlayers can't cast spells from their handLock
Bracket 4 · mass land denialNobody can activate the abilites of any permanent on the battlefieldActivated abilities can't be activatedLockMass Land Denial
Bracket 3 · locks the tableOpponents can't search librariesLockPlayers can't draw cards
Bracket 4 · mass land denialLockMass Land DenialActivated abilities can't be activated
Bracket 3 · locks the tablePlayers can't cast spells from their handLock
Bracket 3 · locks the tablePlayers can't search librariesLockPlayers can't draw cards
Bracket 3 · locks the tablePlayers can't cast creature spellsLock
Bracket 3 · locks the tablePlayers can't cast creature spellsLock
Bracket 3 · locks the tablePlayers can't cast creature spellsLock
Bracket 4 · mass land denialActivated abilities can't be activatedPlayers can't cast creature spellsLockMass Land Denial
Bracket 4 · mass land denialNobody can activate the abilites of any permanent on the battlefieldPlayers can't cast creature spellsActivated abilities can't be activatedLockMass Land Denial
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifeLock