MetaMox
COMMANDER · DECK

Neheb Goodstuff

Bracket 4 · Optimized
@XxLadySuicidexX
Neheb, the Eternal
144 CARDS (LIMIT 100)
DECK $
$560.42
MYTHIC
24
RARE
70
UNCOMMON
28
COMMON
22
COMMAND1 CARD

Creature

1 cards
MAIN143 CARDS

Creature

59 cards
NAMECOSTPRICE

Enchantment

25 cards

Sorcery

37 cards
NAMECOSTPRICE

Instant

21 cards

Land

1 cards
MONEY CARDS·71 CARDS·$425.89
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Creature

29 cards
NAMECOSTPRICE

Enchantment

18 cards

Sorcery

15 cards

Instant

8 cards

Land

1 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Rionya, Fire Dancer + Terror of the Peaks: early two-card combo, with no mana to spend
  • Heartless Hidetsugu + Fiendish Duo: early two-card combo, with no mana to spend
  • Solphim, Mayhem Dominus + Heartless Hidetsugu: early two-card combo, with no mana to spend
  • and 7 more combos that bear on the bracket, listed below
  • 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
CURVE
00131322263344175206+
COLOR
R: 200 pipsC: 296 pips
TYPES
Creature61
Human15
Shaman12
Dragon11
Wizard7
Elemental5
Goblin4
Dwarf3
Giant3
Lizard3
Minotaur3
Phyrexian3
Warrior3
Otter2
Pirate2
Saga2
Adventure1
Advisor1
Archer1
Artificer1
Astartes1
Berserker1
Cat1
Cleric1
Devil1
Dinosaur1
Eldrazi1
Horror1
Incarnation1
Insect1
Kavu1
Knight1
Monk1
Noble1
Ogre1
Orc1
Praetor1
Reflection1
Rogue1
Vampire1
Wall1
Warlock1
Werewolf1
Zombie1
Outlaws4
Party12
Sorcery37
Enchantment26
Saga4
Class1
Goblin1
Phyrexian1
Praetor1
Shaman1
Instant23
Adventure1
Giant1
Artifact1
Eldrazi1
Reflection1
Land1
Nonbasic1
Legends11
Historic15
LAND PROBABILITY
1 LANDS · 143 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 4—
TURN 5—
TURN 6—
TURN 7—
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent with an even life total loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite damageInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite ETBInfinite LTB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite ETBInfinite creature tokensInfinite combat damage
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all players
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite red manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageEach opponent with an even life total loses the game
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damage to all players
Group
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