MetaMox
COMMANDER Β· DECK

Princess and the Frog πŸ‘ΈπŸΈ

@SonShin Β· 2026-03-03
DECK $
$2,393.88
MYTHIC
17
RARE
113
UNCOMMON
20
COMMON
7
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

18 cards

Enchantment

5 cards

Artifact

4 cards

Sorcery

11 cards

Instant

15 cards

Land

46 cards
NAMECOSTPRICE
MAYBE61 CARDS

Creature

9 cards

Enchantment

3 cards

Artifact

7 cards

Sorcery

20 cards

Instant

9 cards

Battle

1 card

Land

12 cards
MONEY CARDSΒ·133 CARDSΒ·$1,909.40
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Creature

24 cards

Enchantment

8 cards

Artifact

8 cards

Sorcery

23 cards

Instant

20 cards

Battle

1 card

Land

49 cards
NAMECOSTPRICE
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
10911621131043536+
COLOR
W: 15 pipsB: 9 pipsG: 47 pipsC: 79 pips
TYPES
Land46
Nonbasic43
Basic3
Forest6
Plains6
Swamp6
Urza's2
Cave1
Desert1
Gate1
Saga1
Creature19
Human5
Cleric2
Elemental2
Elf2
Frog2
Horror2
Knight2
Shaman2
Angel1
Bear1
Beast1
Detective1
Dryad1
Giant1
Insect1
Merfolk1
Monk1
Nomad1
Nymph1
Plant1
Saga1
Scout1
Snake1
Warrior1
Zombie1
Party3
Instant15
Sorcery11
Enchantment8
Saga2
Aura1
Dryad1
Giant1
Nymph1
Urza's1
Artifact4
Legends12
Historic18
LAND PROBABILITY
46 LANDS Β· 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 47.6%
TURN 522.4%
TURN 640.3%
TURN 757.3%
COMMANDER BRACKET
Bracket 3 Β· Upgraded
GAME CHANGERS Β· 3 OF 3
MASS LAND DENIAL Β· 0
None
EXTRA TURNS Β· 0
None
COMBOS33 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite sacrifice triggers
  • Infinite death triggers
  • Infinite self-mill
  • Infinite landfall triggers
  • Put all permanent cards from your graveyard and library onto the battlefield
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite sacrifice triggers
  • Infinite death triggers
  • Infinite self-mill
  • Infinite lifegain triggers
  • Infinite lifegain
  • Infinite landfall triggers
  • Put all permanent cards from your graveyard and library onto the battlefield
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite sacrifice triggers
  • Infinite death triggers
  • Infinite self-mill
  • Infinite landfall triggers
  • Put all permanent cards from your graveyard and library onto the battlefield
Bracket 1
doesn’t raise the bracket
  • Infinite death triggers
  • Infinite landfall triggers
  • Infinite creature LTB
  • Infinite mana lands you control can produce
  • Infinite creature sacrifice triggers
LEGALITYCOMMANDER-FAMILY FORMATS
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