COMMANDER · DECK
Enchanting Times
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
22 cardsEnchantment
25 cardsArtifact
5 cardsSorcery
6 cardsInstant
5 cardsLand
25 cardsMONEY CARDS·65 CARDS·$813.48
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Creature
18 cardsEnchantment
19 cardsArtifact
4 cardsSorcery
3 cardsInstant
4 cardsLand
17 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment37
Aura9
Human3
Dryad2
God2
Nymph2
Spirit2
Adventure1
Dog1
Druid1
Monk1
Warlock1
Land36
Nonbasic23
Basic13
Plains12
Forest11
Creature23
Human7
Angel3
Druid3
Dryad2
God2
Nymph2
Satyr2
Spirit2
Archon1
Aura1
Bard1
Bear1
Bird1
Dog1
Elf1
Knight1
Monk1
Noble1
Scout1
Soldier1
Tiefling1
Warlock1
Warrior1
Outlaws1
Party1
Artifact6
Human1
Soldier1
Sorcery6
Instant5
Adventure1
Legends15
Historic19
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 23 cards not in the pool
BANNED · 2
NOT IN THE POOL · 23
Comments · 0
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