COMMANDER · DECK
1 mana cmc challenge
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
12 cardsEnchantment
11 cardsArtifact
20 cardsSorcery
5 cardsInstant
17 cardsLand
10 cardsMONEY CARDS·13 CARDS·$91.23
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Creature
1 cardEnchantment
2 cardsArtifact
4 cardsSorcery
1 cardInstant
1 cardLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic9
Basic25
Island26
Artifact23
Equipment15
Mole1
Soldier1
Wall1
Instant17
Creature13
Wizard3
Merfolk2
Siren2
Wall2
Adventure1
Advisor1
Dragon1
Elemental1
Kraken1
Mole1
Mutant1
Octopus1
Pirate1
Soldier1
Turtle1
Outlaws1
Party3
Enchantment12
Aura8
Class1
Siren1
Sorcery6
Adventure1
Merfolk1
Wizard1
Legends2
Historic24
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for four mana or less, pieces included
- Infinite draw triggers
- Infinite looting
- Infinite self-discard triggers
- Near-infinite +1/+1 counters on a creature
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 31 cards not in the pool
BANNED · 1
NOT IN THE POOL · 31
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