COMMANDER · DECK
Hearthhull
COMMAND1 CARD
Artifact
1 cardMAIN99 CARDS
Creature
28 cardsEnchantment
1 cardArtifact
5 cardsSorcery
13 cardsInstant
10 cardsLand
29 cardsMONEY CARDS·43 CARDS·$201.94
Sign in to save your threshold.
Creature
15 cardsEnchantment
1 cardArtifact
5 cardsSorcery
7 cardsInstant
3 cardsLand
12 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land42
Nonbasic25
Basic17
Forest13
Swamp10
Mountain7
Creature28
Elf4
Human4
Elemental3
Scout3
Dragon2
Druid2
Frog2
Horror2
Insect2
Snake2
Avatar1
Cat1
Cleric1
Detective1
Devil1
Dryad1
God1
Kavu1
Leviathan1
Monk1
Mount1
Nightmare1
Noble1
Nymph1
Pilot1
Satyr1
Shaman1
Treefolk1
Wizard1
Zombie1
Party2
Sorcery13
Arcane1
Instant10
Artifact6
Spacecraft2
Enchantment2
Dryad1
Nymph1
Legends14
Historic19
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS19 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite artifact sacrifice triggers
- Infinite artifact tokens
- Infinite creature LTB
- Infinite colored mana
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinite lifegain triggers
- Infinite lifegain
- Infinite Treasure tokens
- Infinite landfall triggers
- Infinite Food tokens
Bracket 1
doesn’t raise the bracket
- Infinite colored mana
- Infinite death triggers
- Infinite landfall triggers
- Infinite lifegain
- Infinite lifegain triggers
- Infinite creature LTB
- Infinite creature sacrifice triggers
Bracket 1
doesn’t raise the bracket
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite artifact sacrifice triggers
- Infinite artifact tokens
- Infinite colored mana
- Infinite death triggers
- Infinite Food tokens
- Infinite landfall triggers
- Infinite lifegain
- Infinite lifegain triggers
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Infinite Treasure tokens
Bracket 1
doesn’t raise the bracket
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinite mana lands you control can produce
- Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinite lifegain triggers
- Infinite lifegain
- Infinite mana lands you control can produce
- Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
- Infinite creature LTB
- Infinite colored mana
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinite landfall triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
14 cards not in the pool
NOT IN THE POOL · 14
+ 36 CARDS NOT IN PRECON
+ Ancient Greenwarden+ Archdruid's Charm+ Assassin's Trophy+ Azusa, Lost but Seeking+ Bloodstained Mire+ Conduit of Worlds+ Crop Rotation+ Dark Depths+ Dryad of the Ilysian Grove+ Famished Worldsire+ Glacial Chasm+ Kodama's Reach+ Life from the Loam+ Lotus Cobra+ Nesting Dragon+ Overgrown Tomb+ Pitiless Carnage+ Polluted Delta+ Rampant Growth+ Ramunap Excavator+ Scute Swarm+ Shifting Woodland+ Six+ Spelunking+ Sylvan Safekeeper+ Takenuma, Abandoned Mire+ Tannuk, Memorial Ensign+ The Gitrog, Ravenous Ride+ Thespian's Stage+ Through the Forest Gate+ Tireless Provisioner+ Toxic Deluge+ Vesuva+ Wasteland+ Windswept Heath+ Zuran Orb
- 36 PRECON CARDS NOT IN DECK
- Baloth Prime- Binding the Old Gods- Cabaretti Courtyard- Centaur Vinecrasher- Escape to the Wilds- Escape Tunnel- Eumidian Hatchery- Eumidian Wastewaker- Evendo Brushrazer- Evolving Wilds- Formless Genesis- Gaze of Granite- Groundskeeper- Hammer of Purphoros- Juri, Master of the Revue- Loamcrafter Faun- Maestros Theater- Mazirek, Kraul Death Priest- Moraug, Fury of Akoum- Mountain Valley- Multani, Yavimaya's Avatar- Myriad Landscape- Night's Whisper- Pest Infestation- Planetary Annihilation- Rampaging Baloths- Riveteers Overlook- Rocky Tar Pit- Scouring Swarm- Sprouting Goblin- Szarel, Genesis Shepherd- Terramorphic Expanse- Uurg, Spawn of Turg- Viridescent Bog- Windgrace's Judgment- World Breaker
Comments · 0
No comments yet.