COMMANDER · DECK
Codie
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Artifact
1 cardSorcery
47 cardsInstant
13 cardsLand
38 cardsMONEY CARDS·47 CARDS·$322.84
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Sorcery
21 cardsInstant
2 cardsLand
24 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Sorcery48
Lesson1
Land38
Nonbasic38
Gate10
Forest5
Island5
Swamp5
Mountain4
Plains4
Instant14
Artifact2
Book1
Construct1
Creature1
Book1
Construct1
Legends1
Historic2
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS3 COMBOS
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Win the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
22 cards not in the pool
NOT IN THE POOL · 22
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