MetaMox
COMMANDER · DECK

Thras 'n Smash

Bracket 4 · Optimized
@siddhartha jesus · 2025-02-10
DECK $
$10,265.23
MYTHIC
19
RARE
63
UNCOMMON
15
COMMON
3
COMMAND2 CARDS
MAIN98 CARDS

Creature

18 cards

Enchantment

5 cards

Artifact

12 cards

Sorcery

9 cards

Instant

24 cards

Land

30 cards
MONEY CARDS·93 CARDS·$8,209.67
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Creature

19 cards

Enchantment

5 cards

Artifact

10 cards

Sorcery

7 cards

Instant

24 cards

Land

28 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 23 game changers — Bracket 3 allows 3
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Chain of Smog + Witherbloom Apprentice: early two-card combo, for four mana or less, pieces included
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 23 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • 23 game changers — cEDH lists run 10 or more
CURVE
70201202123643506+
COLOR
U: 23 pipsB: 20.5 pipsR: 11 pipsG: 16.5 pipsC: 64 pips
TYPES
Land30
Nonbasic30
Island6
Swamp6
Forest5
Mountain5
Instant24
Trap1
Creature20
Human5
Druid4
Elf4
Wizard4
Spirit3
Merfolk2
Rogue2
Shaman2
Ape1
Archer1
Berserker1
Bird1
Dauthi1
Faerie1
Goblin1
Monkey1
Orc1
Pirate1
Squirrel1
Warlock1
Outlaws4
Party6
Artifact12
Sorcery9
Enchantment5
Legends10
Historic19
LAND PROBABILITY
30 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 423.8%
TURN 553.3%
TURN 675.6%
TURN 788.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite self-millNear-infinite storm count
NAMECOSTTYPEPRICE
Glimpse the Unthinkable
$0.00
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite colorless mana
Bracket 4 · early two-card combo, for four mana or less, pieces includedInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite green mana
Group
Color
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