MetaMox
COMMANDER · DECK
2022-02-05
Soul of Windgrace
DECK $
$1,251.02
MYTHIC
18
RARE
57
UNCOMMON
19
COMMON
21
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

16 cards

Enchantment

5 cards

Artifact

7 cards

Sorcery

16 cards

Instant

11 cards

Land

40 cards
NAMECOSTPRICE
MONEY CARDS·81 CARDS·$987.40
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Creature

21 cards

Enchantment

6 cards

Artifact

8 cards

Sorcery

9 cards

Instant

9 cards

Land

28 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00121152153642556+
COLOR
B: 17 pipsR: 8 pipsG: 54 pipsC: 77 pips
TYPES
Land44
Nonbasic34
Basic10
Forest10
Swamp6
Mountain5
Creature17
Elf3
Human3
Shaman2
Warrior2
Avatar1
Bird1
Cat1
Cyclops1
Demon1
Detective1
Dragon1
Elemental1
Frog1
Goblin1
Horror1
Minotaur1
Monk1
Noble1
Orc1
Scout1
Snake1
Wizard1
Party3
Sorcery17
Instant11
Artifact7
Equipment1
Enchantment5
Legends11
Historic17
LAND PROBABILITY
44 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 48.9%
TURN 525.6%
TURN 644.8%
TURN 762.1%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS22 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite self-mill
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite black mana
  • Infinite card draw
  • Infinite draw triggers
  • Infinite green mana
  • Infinite creature tokens
  • Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite creature tokens
  • Infinite landfall triggers
  • Infinite black mana
  • Infinite card draw
  • Infinite draw triggers
  • Infinite green mana
Bracket 1
doesn’t raise the bracket
  • Infinite creature tokens
  • Infinite landfall triggers
  • Infinite ETB
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite creature tokens
  • Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
  • Infinite creature tokens
  • Infinite landfall triggers
  • Infinite ETB
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite damage
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite creature tokens
  • Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Group
Color
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