COMMANDER · DECK
+ forte
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
17 cardsEnchantment
6 cardsArtifact
2 cardsSorcery
8 cardsInstant
24 cardsLand
41 cardsMONEY CARDS·38 CARDS·$297.18
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Creature
8 cardsArtifact
2 cardsSorcery
2 cardsInstant
5 cardsLand
21 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land43
Nonbasic39
Basic4
Forest10
Island7
Mountain7
Plains7
God1
Instant27
Lesson1
Creature18
Human8
Wizard4
Druid3
Hero2
Noble2
Soldier2
Avatar1
Bird1
Efreet1
Elf1
Goblin1
God1
Halfling1
Inhuman1
Rogue1
Scout1
Shaman1
Spider1
Treefolk1
Outlaws1
Party5
Sorcery11
Enchantment6
Aura1
Artifact2
Equipment2
Legends11
Historic12
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
19 cards not in the pool
NOT IN THE POOL · 19
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