MetaMox
COMMANDER · DECK
2019-12-19
The Gitrog Monster
DECK $
$12,004.50
MYTHIC
10
RARE
50
UNCOMMON
14
COMMON
25
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 card
NAMECOSTPRICE

Creature

22 cards

Enchantment

7 cards

Artifact

4 cards

Sorcery

16 cards

Instant

10 cards

Land

25 cards
MONEY CARDS·58 CARDS·$9,595.22
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Planeswalker

1 card
NAMECOSTPRICE

Creature

16 cards

Enchantment

4 cards

Artifact

3 cards

Sorcery

12 cards

Instant

9 cards

Land

13 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
10121182163446536+
COLOR
B: 16.5 pipsG: 51.5 pipsC: 97 pips
TYPES
Land39
Nonbasic24
Basic15
Forest16
Desert1
Swamp1
Creature23
Elf7
Shaman5
Snake4
Druid3
Human3
Elemental2
Imp2
Scout2
Cleric1
Dinosaur1
Eldrazi1
Frog1
Horror1
Merfolk1
Monk1
Ouphe1
Phyrexian1
Wizard1
Zombie1
Party2
Sorcery16
Arcane1
Instant10
Enchantment7
Aura1
Saga1
Artifact4
Planeswalker1
Nissa1
Legends6
Historic11
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS13 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
two-card combo, for six mana or less, pieces included
  • Infinite self-mill
  • Near-infinite self-discard triggers
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite self-mill
  • Near-infinitely large creature until end of turn
  • Near-infinite self-discard triggers
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite self-mill
  • Near-infinitely large creature until end of turn
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite black mana
  • Near-infinite self-discard triggers
Group
Color
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