MetaMox
COMMANDER · DECK
@Vulcan Fire · 2025-01-24
The Necrobloom
DECK $
$1,066.69
MYTHIC
11
RARE
52
UNCOMMON
17
COMMON
20
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

20 cards

Enchantment

1 card
NAMECOSTPRICE

Artifact

2 cards

Sorcery

9 cards

Instant

20 cards

Land

47 cards
NAMECOSTPRICE
MONEY CARDS·65 CARDS·$841.72
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Creature

14 cards

Enchantment

1 card
NAMECOSTPRICE

Artifact

1 card
NAMECOSTPRICE

Sorcery

6 cards

Instant

13 cards

Land

30 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00111152123842546+
COLOR
W: 6 pipsB: 20 pipsG: 44 pipsC: 75 pips
TYPES
Land47
Nonbasic44
Basic3
Forest13
Plains12
Swamp10
Saga1
Urza's1
Creature21
Elemental4
Human3
Shaman3
Beast2
Elf2
Frog2
Horror2
Insect2
Knight2
Monk2
Plant2
Snake2
Bear1
Cleric1
Dinosaur1
Dryad1
Merfolk1
Noble1
Nymph1
Scout1
Zombie1
Party1
Instant21
Sorcery9
Enchantment4
Dryad1
Insect1
Monk1
Nymph1
Saga1
Urza's1
Artifact2
Legends10
Historic13
LAND PROBABILITY
47 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 47.0%
TURN 520.9%
TURN 638.1%
TURN 754.9%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS10 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Group
Color
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