MetaMox
COMMANDER · DECK
2021-09-06
Jodah, Archmage Eternal
ONLY 95 CARDS
DECK $
$1,289.42
MYTHIC
34
RARE
122
UNCOMMON
41
COMMON
25
COMMAND1 CARD

Creature

1 card
MAIN94 CARDS

Creature

22 cards

Enchantment

13 cards

Artifact

7 cards

Sorcery

15 cards

Instant

4 cards

Land

28 cards
MAYBE129 CARDS

Creature

47 cards
NAMECOSTPRICE

Enchantment

38 cards
NAMECOSTPRICE

Artifact

13 cards

Sorcery

21 cards

Instant

9 cards

Land

1 card
NAMECOSTPRICE
MONEY CARDS·128 CARDS·$998.17
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Creature

41 cards
NAMECOSTPRICE

Enchantment

33 cards

Artifact

14 cards

Sorcery

20 cards

Instant

9 cards

Land

11 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
1021929312475216+
COLOR
W: 28 pipsU: 17 pipsB: 15 pipsR: 12 pipsG: 33 pipsC: 188 pips
TYPES
Land33
Nonbasic23
Basic10
Forest5
Island5
Mountain5
Plains5
Swamp5
Creature23
Spirit6
Human5
Druid4
Elf2
Wizard2
Advisor1
Avatar1
Boar1
Construct1
Dragon1
Dryad1
Eldrazi1
Elemental1
God1
Hydra1
Nymph1
Plant1
Rogue1
Treefolk1
Outlaws1
Party3
Enchantment17
Aura6
Boar1
Dryad1
Elemental1
God1
Nymph1
Sorcery15
Artifact9
Construct1
Dragon1
Instant4
Legends12
Historic19
LAND PROBABILITY
33 LANDS · 94 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.7%
TURN 543.4%
TURN 666.1%
TURN 781.8%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3
locks the table
  • You can't lose the game due to having 0 or less life
  • Lock
Bracket 3
locks the table
  • Players can't draw more than one card per turn
  • Players shuffle their hands into their libraries during each draw step
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Target opponent loses the game
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Target player loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Win the game at the beginning of your next upkeep
Bracket 1
doesn’t raise the bracket
  • Win the game
Group
Color
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