MetaMox
COMMANDER · DECK
2016-12-19
ONLY 99 CARDSNO COMMANDER
DECK $
$422.73
MYTHIC
13
RARE
46
UNCOMMON
17
COMMON
24
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
MAIN99 CARDS

Planeswalker

3 cards

Creature

23 cards

Enchantment

11 cards

Artifact

9 cards

Sorcery

11 cards

Instant

5 cards

Land

23 cards
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·49 CARDS·$324.92
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Planeswalker

3 cards

Creature

16 cards

Enchantment

11 cards

Artifact

7 cards

Sorcery

7 cards

Instant

3 cards

Land

2 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Hellkite Charger + Nature's Will: early arguably two-card combo, with no mana to spend
  • Hellkite Charger + Bear Umbra: early arguably two-card combo, with no mana to spend
  • Aggravated Assault + Nature's Will: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
00718211312495156+
COLOR
R: 24 pipsG: 58 pipsC: 175 pips
TYPES
Land37
Nonbasic21
Basic16
Forest11
Mountain9
Gate1
Creature23
Hydra8
Elf3
Dragon2
Eldrazi2
Bird1
Construct1
Druid1
Elemental1
Giant1
Goat1
God1
Incarnation1
Ooze1
Plant1
Scout1
Shaman1
Warrior1
Wurm1
Party1
Enchantment12
Aura2
Eldrazi1
God1
Sorcery11
Arcane1
Artifact10
Equipment4
Construct1
Instant5
Planeswalker3
Arlinn1
Domri1
Xenagos1
Legends8
Historic17
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
Group
Color
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