COMMANDER · DECK
Breath Of Famine Forbidden Passage
Bracket 3 · Upgraded2016-03-22
110 CARDS (LIMIT 100)NO COMMANDERSINGLETON: 10 CARDS
DECK $
$594.53
MYTHIC
8
RARE
56
UNCOMMON
24
COMMON
23
MAIN110 CARDS
Planeswalker
2 cardsCreature
17 cardsEnchantment
20 cardsArtifact
14 cardsSorcery
6 cardsInstant
4 cardsLand
19 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·45 CARDS·$456.50
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Planeswalker
2 cardsCreature
9 cardsEnchantment
14 cardsArtifact
9 cardsSorcery
3 cardsInstant
2 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Hellkite Charger + Nature's Will: early arguably two-card combo, with no mana to spend
- Hellkite Charger + Bear Umbra: early arguably two-card combo, with no mana to spend
- Aggravated Assault + Nature's Will: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Hellkite Charger + Nature's Will — Bracket 3, early arguably two-card combo, with no mana to spend
- Hellkite Charger + Bear Umbra — Bracket 3, early arguably two-card combo, with no mana to spend
- Aggravated Assault + Nature's Will — Bracket 3, early arguably two-card combo, with no mana to spend
- Aggravated Assault + Bear Umbra — Bracket 3, early arguably two-card combo, with no mana to spend
- Hellkite Charger + Sword of Feast and Famine — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic17
Basic20
Forest11
Mountain5
Island4
Enchantment26
Aura6
Chimera1
Creature20
Human6
Wizard5
Shaman3
Cleric2
Elf2
Orc2
Snake2
Ally1
Barbarian1
Chimera1
Dragon1
Elemental1
Goblin1
Merfolk1
Phyrexian1
Shapeshifter1
Spirit1
Treefolk1
Party7
Artifact16
Equipment6
Phyrexian1
Shapeshifter1
Sorcery7
Instant4
Planeswalker2
Daretti1
Kiora1
Legends6
Historic22
LAND PROBABILITY
37 LANDS · 110 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.6%
TURN 546.4%
TURN 669.0%
TURN 783.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite damageOpponents discard their handsInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite mana lands you control can produceInfinite untap of lands you control
Infinite ETBInfinite sacrifice triggersInfinite death triggersInfinite combat phasesInfinite creature tokens with hasteInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite combat damageInfinite LTB
ADDITIONAL REQUIREMENTS
Creature with Mobilize
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases