COMMANDER · DECK
HAIL TO THE KING
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
20 cardsEnchantment
8 cardsArtifact
9 cardsSorcery
17 cardsInstant
10 cardsLand
26 cardsMONEY CARDS·62 CARDS·$3,055.37
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Creature
10 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
10 cardsInstant
7 cardsLand
21 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic21
Basic14
Plains8
Forest7
Mountain7
Island6
Swamp6
Creature21
Human9
Advisor3
Bird2
Rogue2
Angel1
Assassin1
Berserker1
Demon1
Druid1
Elemental1
Elf1
Fox1
Goblin1
Minion1
Mutant1
Noble1
Phyrexian1
Scout1
Shaman1
Soldier1
Spirit1
Wall1
Warlock1
Wizard1
Zombie1
Outlaws4
Party3
Sorcery17
Artifact10
Human1
Soldier1
Instant10
Enchantment8
Legends9
Historic19
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 50 cards not in the pool
BANNED · 1
NOT IN THE POOL · 50
Comments · 0
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