MetaMox
COMMANDER ยท DECK
@ProBioticMan ยท 2025-06-10
Flubs, the Fool
DECK $
$4,660.92
MYTHIC
23
RARE
137
UNCOMMON
60
COMMON
67
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

37 cards
NAMECOSTPRICE
Six
$6.11

Enchantment

7 cards

Artifact

6 cards

Sorcery

5 cards

Instant

6 cards

Land

11 cards
MAYBE187 CARDS

Planeswalker

1 card
NAMECOSTPRICE

Creature

42 cards
NAMECOSTPRICE
Anger
$0.63
Fury
$4.97

Enchantment

20 cards

Artifact

32 cards
NAMECOSTPRICE

Sorcery

20 cards

Instant

16 cards

Land

55 cards
NAMECOSTPRICE
Island
$0.41
Taiga
$450.19
Vesuva
$3.91
MONEY CARDSยท157 CARDSยท$3,690.11
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Planeswalker

1 card
NAMECOSTPRICE

Creature

41 cards
NAMECOSTPRICE
Six
$6.11
Fury
$4.97

Enchantment

22 cards

Artifact

25 cards

Sorcery

13 cards

Instant

9 cards

Land

46 cards
NAMECOSTPRICE
Taiga
$450.19
Vesuva
$3.91
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
10911721831041546+
COLOR
U: 20 pipsR: 14 pipsG: 33 pipsC: 102 pips
TYPES
Land39
Nonbasic9
Basic30
Forest14
Island8
Mountain8
Elephant1
Creature38
Wizard4
Elemental3
Elf3
Human3
Snake3
Spirit3
Ape2
Horror2
Insect2
Lizard2
Scout2
Shaman2
Badger1
Bear1
Beast1
Bird1
Centaur1
Cleric1
Construct1
Dinosaur1
Druid1
Dryad1
Eldrazi1
Elephant1
Equipment1
Faerie1
Frog1
Goblin1
Jellyfish1
Knight1
Kraken1
Merfolk1
Monk1
Nymph1
Otter1
Pirate1
Plant1
Rogue1
Siren1
Treefolk1
Turtle1
Wall1
Outlaws2
Party6
Enchantment10
Aura1
Case1
Centaur1
Dryad1
Nymph1
Turtle1
Artifact9
Construct1
Equipment1
Insect1
Jellyfish1
Sorcery8
Instant6
Legends7
Historic15
LAND PROBABILITY
38 LANDS ยท 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 3 ยท Upgraded
GAME CHANGERS ยท 3 OF 3
MASS LAND DENIAL ยท 0
None
EXTRA TURNS ยท 0
None
COMBOS38 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
two-card combo, for six mana or less, pieces included
  • Infinite colored mana that can only be spent to cast creature spells
  • Infinite creature ETB
  • Infinite creature LTB
  • Infinite storm count
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
two-card combo, for six mana or less, pieces included
  • Infinite colored mana that can only be spent to cast creature spells
  • Infinite creature ETB
  • Infinite creature LTB
  • Infinite storm count
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
NAMECOSTTYPEPRICE
Glimpse the Unthinkable
$0.00
Bracket 1
doesnโ€™t raise the bracket
  • Infinite self-mill
  • Near-infinite storm count
NAMECOSTTYPEPRICE
Bracket 1
doesnโ€™t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite storm count
ALSO NEEDS
Permanent with Affinity and a Generic Mana Cost
NAMECOSTTYPEPRICE
Bracket 1
doesnโ€™t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite storm count
ALSO NEEDS
Permanent castable for that does not die on entering
Bracket 1
doesnโ€™t raise the bracket
  • Infinite colorless mana
  • Infinite storm count
ALSO NEEDS
Permanent Castable for
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED ยท 2
CEDH
Not cEDH
  • 3 game changers โ€” cEDH lists run 10 or more, and nothing names it cEDH
Group
Color
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