MetaMox
COMMANDER · DECK

She's a Triple Threat

No bracket · Banned
2020-07-09
Sen Triplets
140 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$2,845.63
MYTHIC
57
RARE
211
UNCOMMON
52
COMMON
32
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN139 CARDS

Planeswalker

5 cards

Creature

26 cards

Enchantment

9 cards

Artifact

19 cards

Sorcery

11 cards

Instant

18 cards

Land

49 cards
NAMECOSTPRICE
MAYBE184 CARDS

Planeswalker

8 cards

Creature

39 cards
NAMECOSTPRICE

Enchantment

16 cards

Artifact

18 cards

Sorcery

38 cards
NAMECOSTPRICE

Instant

28 cards

Land

36 cards
NAMECOSTPRICE
MONEY CARDS·218 CARDS·$2,236.27
Sign in to save your threshold.

Planeswalker

9 cards

Creature

40 cards
NAMECOSTPRICE

Enchantment

19 cards

Artifact

33 cards
NAMECOSTPRICE

Sorcery

28 cards

Instant

25 cards

Land

64 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 9
CURVE
2021112263184105196+
COLOR
W: 20 pipsU: 80 pipsB: 21 pipsC: 235 pips
TYPES
Land51
Nonbasic46
Basic5
Island6
Plains3
Swamp3
Artifact28
Wizard2
Angel1
Human1
Knight1
Myr1
Phyrexian1
Shapeshifter1
Vedalken1
Creature27
Human6
Rogue4
Cleric3
Angel2
Artificer2
Cat2
Knight2
Merfolk2
Pirate2
Shapeshifter2
Sphinx2
Vedalken2
Wizard2
Ape1
Beholder1
Berserker1
Demon1
Eldrazi1
Elemental1
Horror1
Myr1
Phyrexian1
Snake1
Zombie1
Outlaws6
Party9
Instant20
Sorcery15
Enchantment9
Aura1
Planeswalker5
Ashiok1
Dakkon1
Karn1
Narset1
Tezzeret1
Legends16
Historic39
LAND PROBABILITY
51 LANDS · 139 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.0%
TURN 539.9%
TURN 662.1%
TURN 778.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite colorless manaInfinite untap of nonland permanents you controlInfinite mana nonland permanents you control can produce
Bracket 2 · late two-card combo, for eight mana or lessWin the game at the beginning of your next upkeep
Infinite colored manaInfinite mana artifacts you control can produceInfinite untap of artifacts you control
Infinite colorless manaInfinite untap of artifacts you controlInfinite colored manaInfinite card drawInfinite draw triggers
Bracket 4 · mass land denialActivated abilities of permanents your opponents control can't be activatedActivated abilities can't be activatedLockMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
Group
Color
View