COMMANDER · DECK
She's a Triple Threat
No bracket · Banned2020-07-09
140 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$2,845.63
MYTHIC
57
RARE
211
UNCOMMON
52
COMMON
32
COMMAND1 CARD
Creature
1 cardsMAIN139 CARDS
Planeswalker
5 cardsCreature
26 cardsEnchantment
9 cardsArtifact
19 cardsSorcery
11 cardsInstant
18 cardsLand
49 cardsSIDEBOARD30 CARDS
Creature
1 cardsEnchantment
2 cardsArtifact
7 cardsSorcery
3 cardsInstant
6 cardsLand
11 cardsMAYBE184 CARDS
Planeswalker
8 cardsCreature
39 cardsEnchantment
16 cardsArtifact
18 cardsSorcery
38 cardsInstant
28 cardsLand
36 cardsMONEY CARDS·218 CARDS·$2,236.27
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Planeswalker
9 cardsCreature
40 cardsEnchantment
19 cardsArtifact
33 cardsSorcery
28 cardsInstant
25 cardsLand
64 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 9
- Karn, the Great Creator + Mycosynth Lattice — Bracket 4, mass land denial
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Notion Thief + Teferi's Puzzle Box — Bracket 3, locks the table
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less
- Dramatic Reversal + Lithoform Engine — Bracket 3, early arguably two-card combo, for four mana or less
- Mindslaver + Academy Ruins — Bracket 3, locks the table
- Approach of the Second Sun + Necropotence — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land51
Nonbasic46
Basic5
Island6
Plains3
Swamp3
Artifact28
Wizard2
Angel1
Human1
Knight1
Myr1
Phyrexian1
Shapeshifter1
Vedalken1
Creature27
Human6
Rogue4
Cleric3
Angel2
Artificer2
Cat2
Knight2
Merfolk2
Pirate2
Shapeshifter2
Sphinx2
Vedalken2
Wizard2
Ape1
Beholder1
Berserker1
Demon1
Eldrazi1
Elemental1
Horror1
Myr1
Phyrexian1
Snake1
Zombie1
Outlaws6
Party9
Instant20
Sorcery15
Enchantment9
Aura1
Planeswalker5
Ashiok1
Dakkon1
Karn1
Narset1
Tezzeret1
Legends16
Historic39
LAND PROBABILITY
51 LANDS · 139 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.0%
TURN 539.9%
TURN 662.1%
TURN 778.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite colorless manaInfinite untap of nonland permanents you controlInfinite mana nonland permanents you control can produce
Bracket 2 · late two-card combo, for eight mana or lessWin the game at the beginning of your next upkeep
Infinite colored manaInfinite mana artifacts you control can produceInfinite untap of artifacts you control
Infinite colorless manaInfinite untap of artifacts you controlInfinite colored manaInfinite card drawInfinite draw triggers
Bracket 4 · mass land denialActivated abilities of permanents your opponents control can't be activatedActivated abilities can't be activatedLockMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Win the game
Win the game
Win the game
Win the game
Win the game
Win the game
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock