COMMANDER · DECK
The Great Gurus Gang
Bracket 3 · Upgraded2016-08-08
112 CARDS (LIMIT 100)NO COMMANDER
DECK $
$1,673.68
MYTHIC
20
RARE
60
UNCOMMON
20
COMMON
13
MAIN112 CARDS
Creature
37 cardsEnchantment
12 cardsArtifact
8 cardsSorcery
13 cardsInstant
6 cardsLand
32 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·54 CARDS·$1,322.09
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Creature
16 cardsEnchantment
10 cardsArtifact
4 cardsSorcery
5 cardsInstant
2 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Archangel of Thune + Triskelion: early arguably two-card combo, with no mana to spend
- Spike Feeder + Archangel of Thune: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Archangel of Thune + Triskelion — Bracket 3, early arguably two-card combo, with no mana to spend
- Spike Feeder + Archangel of Thune — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature37
Human6
Elf5
Hydra5
Warrior4
Angel2
Cleric2
Druid2
Elemental2
Elephant2
Fungus2
Soldier2
Archon1
Beast1
Boar1
Construct1
Dragon1
Dryad1
Elder1
Eldrazi1
Forest1
Goat1
Insect1
Knight1
Lizard1
Phyrexian1
Plant1
Praetor1
Ranger1
Rhino1
Scout1
Shaman1
Spike1
Spirit1
Party6
Land37
Nonbasic30
Basic7
Forest8
Plains6
Swamp6
Dryad1
Sorcery13
Enchantment12
Artifact9
Book1
Construct1
Equipment1
Instant6
Legends10
Historic17
LAND PROBABILITY
36 LANDS · 112 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.5%
TURN 549.6%
TURN 672.2%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite creature ETBInfinite creature LTBInfinite +1/+1 counters on most creatures you controlInfinite colorless manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite creature LTBInfinite creature ETBInfinite colorless mana
ADDITIONAL REQUIREMENTS
Green Persist Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control