COMMANDER · DECK
Lands. It's what's for dinner.
Bracket 4 · Optimized@sleepinginn666
102 CARDS (LIMIT 100)
DECK $
$1,053.84
MYTHIC
19
RARE
49
UNCOMMON
17
COMMON
16
COMMAND1 CARD
Creature
1 cardsMAIN101 CARDS
Planeswalker
1 cardsCreature
34 cardsEnchantment
6 cardsArtifact
3 cardsSorcery
12 cardsInstant
8 cardsLand
35 cardsMONEY CARDS·78 CARDS·$834.41
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Planeswalker
1 cardsCreature
28 cardsEnchantment
6 cardsArtifact
3 cardsSorcery
6 cardsInstant
8 cardsLand
26 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- The Gitrog Monster + The Necrobloom: early two-card combo, with no mana to spend
- Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
- Glacial Chasm + Thalia and The Gitrog Monster + Ramunap Excavator: locks the table
- and 20 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 23
- The Gitrog Monster + The Necrobloom — Bracket 4, early two-card combo, with no mana to spend
- Glacial Chasm + Zuran Orb + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Thalia and The Gitrog Monster + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Thalia and The Gitrog Monster + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Thalia and The Gitrog Monster + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Exploration — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Wayward Swordtooth — Bracket 3, locks the table
- Glacial Chasm + Dryad of the Ilysian Grove + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Dryad of the Ilysian Grove + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + Conduit of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Conduit of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Wayward Swordtooth + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Exploration + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + Oracle of Mul Daya + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + Wayward Swordtooth + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land38
Nonbasic30
Basic8
Forest10
Plains6
Swamp6
Dryad1
Creature35
Human6
Elemental4
Elf4
Knight3
Shaman3
Snake3
Beast2
Cleric2
Dryad2
Frog2
Horror2
Insect2
Monk2
Plant2
Scout2
Zombie2
Assassin1
Bat1
Bear1
Demon1
Detective1
Dinosaur1
Forest1
Lizard1
Nightmare1
Nymph1
Phyrexian1
Praetor1
Squirrel1
Treefolk1
Warrior1
Wizard1
Outlaws1
Party4
Sorcery12
Enchantment8
Dryad1
Insect1
Monk1
Nymph1
Room1
Instant8
Artifact3
Planeswalker1
Nissa1
Legends19
Historic22
LAND PROBABILITY
37 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.0%
TURN 540.2%
TURN 662.6%
TURN 778.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS44 COMBOS
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite creature LTBInfinite colored manaInfinite creature sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite lifegainInfinite Treasure tokensInfinite landfall triggersInfinite Food tokens
Infinite colored manaInfinite death triggersInfinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite creature LTBInfinite creature sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite death triggersInfinite Food tokensInfinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite creature LTBInfinite creature sacrifice triggersInfinite Treasure tokens
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite creature LTBInfinite creature ETBInfinite death triggersInfinite self-millInfinite lifegain triggersInfinite lifegainInfinite landfall triggersInfinite mana lands you control can produceInfinite colored manaPut all lands from your library and graveyard onto the battlefield tappedInfinite Treasure tokensInfinite Food tokensInfinite untap of lands you control
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite colored manaInfinite death triggersInfinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature tokensInfinite creature ETBInfinite Forest tokensInfinite landfall triggersInfinite green mana
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite ETBInfinite creature tokensInfinite landfall triggersInfinite tapped Forest tokens
Infinite creature ETBInfinite creature tokensInfinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite creature LTBInfinite creature ETBInfinite death triggersInfinite self-millInfinite lifegain triggersInfinite lifegainInfinite landfall triggersInfinite mana lands you control can produceInfinite colored manaPut all lands from your library and graveyard onto the battlefield tappedInfinite untap of lands you control
Infinite creature LTBInfinite colored manaInfinite creature sacrifice triggersInfinite death triggersInfinite landfall triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Infinite creature LTBInfinite colored manaInfinite creature sacrifice triggersInfinite death triggersInfinite landfall triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature LTBInfinite creature ETBInfinite death triggersInfinite self-millInfinite lifegain triggersInfinite lifegainInfinite landfall triggersInfinite mana lands you control can produceInfinite colored manaPut all lands from your library and graveyard onto the battlefield tappedInfinite untap of lands you control
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature tokensInfinite creature ETBInfinite Forest tokensInfinite landfall triggersInfinite green mana
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite death triggersInfinite landfall triggersInfinite creature LTBInfinite mana lands you control can produceInfinite creature sacrifice triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature tokensInfinite creature ETBInfinite Forest tokensInfinite landfall triggersInfinite green mana