COMMANDER · DECK
farm | Tymna + the other one [cEDH]
Bracket 4 · Optimized@Nannoodle · 2026-02-24
DECK $
$10,725.18
MYTHIC
30
RARE
131
UNCOMMON
13
COMMON
10
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
19 cardsEnchantment
7 cardsArtifact
10 cardsSorcery
11 cardsInstant
24 cardsLand
27 cardsSIDEBOARD16 CARDS
Planeswalker
1 cardsCreature
5 cardsArtifact
1 cardsSorcery
1 cardsInstant
5 cardsLand
3 cardsMAYBE68 CARDS
Creature
21 cardsEnchantment
4 cardsArtifact
10 cardsSorcery
8 cardsInstant
14 cardsLand
11 cardsMONEY CARDS·158 CARDS·$8,575.93
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Planeswalker
1 cardsCreature
38 cardsEnchantment
8 cardsArtifact
20 cardsSorcery
16 cardsInstant
37 cardsLand
38 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 21 game changers — Bracket 3 allows 3
- Grim Hireling + Time Sieve + Academy Manufactor: infinite extra turns
- Sophina, Spearsage Deserter + Time Sieve: infinite extra turns
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 21 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Grim Hireling + Time Sieve + Academy Manufactor — Bracket 4, infinite extra turns
- Sophina, Spearsage Deserter + Time Sieve — Bracket 4, infinite extra turns
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Dualcaster Mage + Saw in Half — Bracket 3, early arguably two-card combo, for four mana or less
- Dualcaster Mage + Twinflame — Bracket 2, arguably two-card combo, for six mana or less
- Dualcaster Mage + Molten Duplication — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land27
Nonbasic27
Island7
Swamp5
Mountain4
Plains4
Town1
Instant24
Lesson1
Trap1
Creature21
Human8
Cleric3
Bard2
Halfling2
Rogue2
Soldier2
Wizard2
Advisor1
Ape1
Archer1
Bird1
Dwarf1
Faerie1
Goblin1
God1
Hero1
Horror1
Merfolk1
Monk1
Monkey1
Noble1
Orc1
Otter1
Pirate1
Ranger1
Scout1
Sorcerer1
Spirit1
Warrior1
Zombie1
Outlaws3
Party8
Artifact12
God1
Human1
Soldier1
Sorcery11
Enchantment7
Legends12
Historic21
LAND PROBABILITY
27 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 428.7%
TURN 560.3%
TURN 681.5%
TURN 792.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS27 COMBOS
Near-infinite colored manaInfinite draw triggers for all playersNear-infinite Treasure tokensInfinite card draw for all players
Infinite ETBInfinite LTBInfinite magecraft triggers
Infinite death triggersInfinite ETBInfinite LTBInfinite magecraft triggersInfinite millInfinite sacrifice triggersInfinite self-mill
Infinite colored manaInfinite storm countInfinite ETBInfinite LTB
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite ETBInfinite LTBInfinite storm count
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite ETBInfinite LTBInfinite millInfinite self-millInfinite storm count
ADDITIONAL REQUIREMENTS
Noncreature Artifact Castable for
Infinite self-millNear-infinite storm count
Infinite self-millNear-infinite storm countNear-infinite mana among colors of legendary creatures and planeswalkers you control
ADDITIONAL REQUIREMENTS
Artifact Castable for that survives
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite magecraft triggers
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite creature tokensInfinite creature ETBInfinite magecraft triggersInfinite creature LTBInfinite death triggers
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Infinite card drawInfinite draw triggersNear-infinite colored manaNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite mana among colors of legendary creatures and planeswalkers you controlNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Infinite creature ETBInfinite creature LTBInfinite magecraft triggers