MetaMox
COMMANDER · DECK
@jmr373 · 2026-07-11
Szarel, Genesis Shepherd
DECK $
$1,022.04
MYTHIC
16
RARE
68
UNCOMMON
20
COMMON
29
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

34 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

5 cards

Sorcery

8 cards

Instant

7 cards

Land

29 cards
MONEY CARDS·77 CARDS·$801.85
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Creature

28 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

7 cards

Sorcery

6 cards

Instant

9 cards

Land

17 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
001111421531544506+
COLOR
B: 16 pipsR: 15 pipsG: 45 pipsC: 88 pips
TYPES
Land40
Nonbasic24
Basic16
Forest13
Mountain9
Swamp9
Planet2
Druid1
Elf1
Creature35
Insect7
Druid6
Elf6
Human6
Shaman4
Scout3
Cleric2
Noble2
Snake2
Soldier2
Vampire2
Warrior2
Alien1
Beast1
Bird1
Cat1
Detective1
Dragon1
Frog1
Goblin1
Horror1
Monk1
Mouse1
Mutant1
Nightmare1
Orc1
Plant1
Ranger1
Toy1
Villain1
Wizard1
Wurm1
Party5
Instant8
Sorcery8
Artifact6
Spacecraft2
Toy1
Enchantment6
Case1
Legends15
Historic19
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS30 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 1
doesn’t raise the bracket
  • Infinite +1/+1 counters on certain creatures
  • Infinite colored mana
Bracket 1
doesn’t raise the bracket
  • Near-infinite creature ETB
  • Near-infinite creature tokens
  • Near-infinite landfall triggers
  • Put all basic lands from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Group
Color
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