COMMANDER · DECK
What Do You Do With A Drunken Guildmage?
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
14 cardsInstant
12 cardsBattle
1 cardLand
37 cardsMAYBE9 CARDS
Planeswalker
1 cardCreature
2 cardsEnchantment
2 cardsArtifact
1 cardInstant
2 cardsLand
1 cardMONEY CARDS·22 CARDS·$89.30
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Creature
4 cardsEnchantment
2 cardsArtifact
1 cardSorcery
1 cardInstant
6 cardsLand
8 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic27
Basic10
Gate20
Island5
Forest4
Mountain4
Plains3
Swamp3
Creature29
Wizard13
Human12
Shaman5
Dragon4
Elf4
Avatar3
Dryad2
Angel1
Cleric1
Construct1
Druid1
Elemental1
Fox1
Merfolk1
Mutant1
Siege1
Treefolk1
Vedalken1
Party14
Sorcery14
Instant13
Artifact6
Book1
Construct1
Siege1
Enchantment3
Case1
Battle1
Construct1
Siege1
Legends8
Historic14
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
29 cards not in the pool
NOT IN THE POOL · 29
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