MetaMox
COMMANDER · DECK
@StillEternity · 2026-06-20
DECK $
$1,604.65
MYTHIC
23
RARE
52
UNCOMMON
12
COMMON
11
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

23 cards

Enchantment

6 cards

Artifact

4 cards

Sorcery

14 cards

Instant

6 cards

Battle

1 card

Land

41 cards
NAMECOSTPRICE
MONEY CARDS·72 CARDS·$1,282.46
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Creature

15 cards

Enchantment

5 cards

Artifact

2 cards

Sorcery

8 cards

Instant

4 cards

Land

38 cards
NAMECOSTPRICE
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
0041172163744546+
COLOR
W: 9 pipsB: 9 pipsG: 53 pipsC: 90 pips
TYPES
Land47
Nonbasic37
Basic10
Forest13
Swamp9
Plains8
Cave1
Elemental1
Human1
Urza's1
Warlock1
Creature25
Human4
Beast3
Elemental3
Snake3
Elf2
Frog2
Horror2
Insect2
Phyrexian2
Praetor2
Scout2
Shaman2
Bird1
Cleric1
Dinosaur1
Knight1
Monk1
Nightmare1
Noble1
Plant1
Siege1
Treefolk1
Warlock1
Outlaws1
Party1
Sorcery15
Lesson1
Enchantment6
Case1
Class1
Room1
Instant6
Artifact4
Battle1
Dinosaur1
Siege1
Legends14
Historic18
LAND PROBABILITY
45 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 48.2%
TURN 524.0%
TURN 642.5%
TURN 759.8%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS31 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
Group
Color
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