COMMANDER · DECK
Counter Manipulation/flash interaction
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
22 cardsEnchantment
36 cardsArtifact
1 cardSorcery
2 cardsInstant
2 cardsBattle
1 cardLand
30 cardsMONEY CARDS·35 CARDS·$149.91
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Creature
14 cardsEnchantment
14 cardsArtifact
1 cardLand
6 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment45
Saga26
Aura5
Phyrexian4
Praetor3
Spirit2
Dragon1
Dryad1
Giant1
Goblin1
God1
Human1
Monk1
Moonfolk1
Nymph1
Shaman1
Land35
Nonbasic25
Basic10
Forest6
Plains6
Swamp6
Island5
Mountain4
Creature27
Human8
Saga6
Phyrexian5
Praetor3
Spirit3
Wizard3
Bard2
God2
Nymph2
Angel1
Archon1
Dragon1
Druid1
Dryad1
Elf1
Fungus1
Giant1
Goblin1
Monk1
Moonfolk1
Noble1
Pirate1
Scout1
Shaman1
Siege1
Thrull1
Treefolk1
Zombie1
Outlaws1
Party3
Instant2
Sorcery2
Artifact1
Battle1
Human1
Noble1
Siege1
Legends16
Historic40
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
32 cards not in the pool
NOT IN THE POOL · 32
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